Common: Move generic vertex buffer code from d3d12 backend

This commit is contained in:
Vincent Lejeune 2015-09-28 22:51:32 +02:00
parent 62d7bf2159
commit c7b7d1f71f
6 changed files with 313 additions and 253 deletions

View file

@ -0,0 +1,242 @@
#include "stdafx.h"
#include "BufferUtils.h"
#define MIN2(x, y) ((x) < (y)) ? (x) : (y)
#define MAX2(x, y) ((x) > (y)) ? (x) : (y)
inline
bool overlaps(const std::pair<size_t, size_t> &range1, const std::pair<size_t, size_t> &range2)
{
return !(range1.second < range2.first || range2.second < range1.first);
}
std::vector<VertexBufferFormat> FormatVertexData(const RSXVertexData *m_vertex_data, size_t *vertex_data_size, size_t base_offset)
{
std::vector<VertexBufferFormat> Result;
for (size_t i = 0; i < 32; ++i)
{
const RSXVertexData &vertexData = m_vertex_data[i];
if (!vertexData.IsEnabled()) continue;
size_t elementCount = vertex_data_size[i] / (vertexData.size * vertexData.GetTypeSize());
// If there is a single element, stride is 0, use the size of element instead
size_t stride = vertexData.stride;
size_t elementSize = vertexData.GetTypeSize();
std::pair<size_t, size_t> range = std::make_pair(vertexData.addr + base_offset, vertexData.addr + base_offset + elementSize * vertexData.size + (elementCount - 1) * stride - 1);
bool isMerged = false;
for (VertexBufferFormat &vbf : Result)
{
if (overlaps(vbf.range, range) && vbf.stride == stride)
{
// Extend buffer if necessary
vbf.range.first = MIN2(vbf.range.first, range.first);
vbf.range.second = MAX2(vbf.range.second, range.second);
vbf.elementCount = MAX2(vbf.elementCount, elementCount);
vbf.attributeId.push_back(i);
isMerged = true;
break;
}
}
if (isMerged)
continue;
VertexBufferFormat newRange = { range, std::vector<size_t>{ i }, elementCount, stride };
Result.emplace_back(newRange);
}
return Result;
}
void uploadVertexData(const VertexBufferFormat &vbf, const RSXVertexData *vertexData, size_t baseOffset, void* bufferMap)
{
for (int vertex = 0; vertex < vbf.elementCount; vertex++)
{
for (size_t attributeId : vbf.attributeId)
{
if (!vertexData[attributeId].addr)
{
memcpy(bufferMap, vertexData[attributeId].data.data(), vertexData[attributeId].data.size());
continue;
}
size_t offset = (size_t)vertexData[attributeId].addr + baseOffset - vbf.range.first;
size_t tsize = vertexData[attributeId].GetTypeSize();
size_t size = vertexData[attributeId].size;
auto src = vm::get_ptr<const u8>(vertexData[attributeId].addr + (u32)baseOffset + (u32)vbf.stride * vertex);
char* dst = (char*)bufferMap + offset + vbf.stride * vertex;
switch (tsize)
{
case 1:
{
memcpy(dst, src, size);
break;
}
case 2:
{
const u16* c_src = (const u16*)src;
u16* c_dst = (u16*)dst;
for (u32 j = 0; j < size; ++j) *c_dst++ = _byteswap_ushort(*c_src++);
break;
}
case 4:
{
const u32* c_src = (const u32*)src;
u32* c_dst = (u32*)dst;
for (u32 j = 0; j < size; ++j) *c_dst++ = _byteswap_ulong(*c_src++);
break;
}
}
}
}
}
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedTriangleFan(DstType *dst, const SrcType *src, size_t indexCount)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount - 2; i++)
{
typedDst[3 * i] = typedSrc[0];
typedDst[3 * i + 1] = typedSrc[i + 2 - 1];
typedDst[3 * i + 2] = typedSrc[i + 2];
}
}
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedQuads(DstType *dst, const SrcType *src, size_t indexCount)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount / 4; i++)
{
// First triangle
typedDst[6 * i] = typedSrc[4 * i];
typedDst[6 * i + 1] = typedSrc[4 * i + 1];
typedDst[6 * i + 2] = typedSrc[4 * i + 2];
// Second triangle
typedDst[6 * i + 3] = typedSrc[4 * i + 2];
typedDst[6 * i + 4] = typedSrc[4 * i + 3];
typedDst[6 * i + 5] = typedSrc[4 * i];
}
}
// Only handle quads and triangle fan now
bool isNativePrimitiveMode(unsigned m_draw_mode)
{
switch (m_draw_mode)
{
default:
case CELL_GCM_PRIMITIVE_POINTS:
case CELL_GCM_PRIMITIVE_LINES:
case CELL_GCM_PRIMITIVE_LINE_LOOP:
case CELL_GCM_PRIMITIVE_LINE_STRIP:
case CELL_GCM_PRIMITIVE_TRIANGLES:
case CELL_GCM_PRIMITIVE_TRIANGLE_STRIP:
case CELL_GCM_PRIMITIVE_QUAD_STRIP:
case CELL_GCM_PRIMITIVE_POLYGON:
return true;
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
case CELL_GCM_PRIMITIVE_QUADS:
return false;
}
}
size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count)
{
// Index count
if (isNativePrimitiveMode(m_draw_mode))
return initial_index_count;
switch (m_draw_mode)
{
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
return (initial_index_count - 2) * 3;
case CELL_GCM_PRIMITIVE_QUADS:
return (6 * initial_index_count) / 4;
default:
return 0;
}
}
void uploadIndexData(unsigned m_draw_mode, unsigned index_type, void* indexBuffer, void* bufferMap, unsigned element_count)
{
if (indexBuffer != nullptr)
{
switch (m_draw_mode)
{
case CELL_GCM_PRIMITIVE_POINTS:
case CELL_GCM_PRIMITIVE_LINES:
case CELL_GCM_PRIMITIVE_LINE_LOOP:
case CELL_GCM_PRIMITIVE_LINE_STRIP:
case CELL_GCM_PRIMITIVE_TRIANGLES:
case CELL_GCM_PRIMITIVE_TRIANGLE_STRIP:
case CELL_GCM_PRIMITIVE_QUAD_STRIP:
case CELL_GCM_PRIMITIVE_POLYGON:
{
size_t indexSize = (index_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32) ? 4 : 2;
memcpy(bufferMap, indexBuffer, indexSize * element_count);
return;
}
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
switch (index_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedTriangleFan<unsigned int>(bufferMap, indexBuffer, element_count);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedTriangleFan<unsigned short>(bufferMap, indexBuffer, element_count);
return;
default:
abort();
return;
}
case CELL_GCM_PRIMITIVE_QUADS:
switch (index_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedQuads<unsigned int>(bufferMap, indexBuffer, element_count);
return;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedQuads<unsigned short>(bufferMap, indexBuffer, element_count);
return;
default:
abort();
return;
}
}
}
else
{
unsigned short *typedDst = static_cast<unsigned short *>(bufferMap);
switch (m_draw_mode)
{
case CELL_GCM_PRIMITIVE_TRIANGLE_FAN:
for (unsigned i = 0; i < (element_count - 2); i++)
{
typedDst[3 * i] = 0;
typedDst[3 * i + 1] = i + 2 - 1;
typedDst[3 * i + 2] = i + 2;
}
return;
case CELL_GCM_PRIMITIVE_QUADS:
for (unsigned i = 0; i < element_count / 4; i++)
{
// First triangle
typedDst[6 * i] = 4 * i;
typedDst[6 * i + 1] = 4 * i + 1;
typedDst[6 * i + 2] = 4 * i + 2;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2;
typedDst[6 * i + 4] = 4 * i + 3;
typedDst[6 * i + 5] = 4 * i;
}
return;
}
}
}

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@ -0,0 +1,40 @@
#pragma once
#include <vector>
#include "Emu/Memory/vm.h"
#include "../RSXThread.h"
struct VertexBufferFormat
{
std::pair<size_t, size_t> range;
std::vector<size_t> attributeId;
size_t elementCount;
size_t stride;
};
/*
* Detect buffer containing interleaved vertex attribute.
* This minimizes memory upload size.
*/
std::vector<VertexBufferFormat> FormatVertexData(const RSXVertexData *m_vertex_data, size_t *vertex_data_size, size_t base_offset);
/*
* Write vertex attributes to bufferMap, swapping data as required.
*/
void uploadVertexData(const VertexBufferFormat &vbf, const RSXVertexData *vertexData, size_t baseOffset, void* bufferMap);
/*
* If primitive mode is not supported and need to be emulated (using an index buffer) returns false.
*/
bool isNativePrimitiveMode(unsigned m_draw_mode);
/*
* Returns a fixed index count for emulated primitive, otherwise returns initial_index_count
*/
size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count);
/*
* Write index information to bufferMap
*/
void uploadIndexData(unsigned m_draw_mode, unsigned index_type, void* indexBuffer, void* bufferMap, unsigned element_count);

View file

@ -5,6 +5,7 @@
#include "D3D12GSRender.h" #include "D3D12GSRender.h"
#include "d3dx12.h" #include "d3dx12.h"
#include "../Common/BufferUtils.h"
const int g_vertexCount = 32; const int g_vertexCount = 32;
@ -90,14 +91,6 @@ DXGI_FORMAT getFormat(u8 type, u8 size)
} }
} }
struct VertexBufferFormat
{
std::pair<size_t, size_t> range;
std::vector<size_t> attributeId;
size_t elementCount;
size_t stride;
};
static static
std::vector<D3D12_INPUT_ELEMENT_DESC> getIALayout(ID3D12Device *device, const std::vector<VertexBufferFormat> &vertexBufferFormat, const RSXVertexData *m_vertex_data, size_t baseOffset) std::vector<D3D12_INPUT_ELEMENT_DESC> getIALayout(ID3D12Device *device, const std::vector<VertexBufferFormat> &vertexBufferFormat, const RSXVertexData *m_vertex_data, size_t baseOffset)
{ {
@ -122,89 +115,9 @@ std::vector<D3D12_INPUT_ELEMENT_DESC> getIALayout(ID3D12Device *device, const st
return result; return result;
} }
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedTriangleFan(DstType *dst, const SrcType *src, size_t indexCount)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount - 2; i++)
{
typedDst[3 * i] = typedSrc[0];
typedDst[3 * i + 1] = typedSrc[i + 2 - 1];
typedDst[3 * i + 2] = typedSrc[i + 2];
}
}
template<typename IndexType, typename DstType, typename SrcType>
void expandIndexedQuads(DstType *dst, const SrcType *src, size_t indexCount)
{
IndexType *typedDst = reinterpret_cast<IndexType *>(dst);
const IndexType *typedSrc = reinterpret_cast<const IndexType *>(src);
for (unsigned i = 0; i < indexCount / 4; i++)
{
// First triangle
typedDst[6 * i] = typedSrc[4 * i];
typedDst[6 * i + 1] = typedSrc[4 * i + 1];
typedDst[6 * i + 2] = typedSrc[4 * i + 2];
// Second triangle
typedDst[6 * i + 3] = typedSrc[4 * i + 2];
typedDst[6 * i + 4] = typedSrc[4 * i + 3];
typedDst[6 * i + 5] = typedSrc[4 * i];
}
}
// D3D12GS member handling buffers // D3D12GS member handling buffers
#define MIN2(x, y) ((x) < (y)) ? (x) : (y)
#define MAX2(x, y) ((x) > (y)) ? (x) : (y)
static
bool overlaps(const std::pair<size_t, size_t> &range1, const std::pair<size_t, size_t> &range2)
{
return !(range1.second < range2.first || range2.second < range1.first);
}
static
std::vector<VertexBufferFormat> FormatVertexData(const RSXVertexData *m_vertex_data, size_t *vertex_data_size, size_t base_offset)
{
std::vector<VertexBufferFormat> Result;
for (size_t i = 0; i < 32; ++i)
{
const RSXVertexData &vertexData = m_vertex_data[i];
if (!vertexData.IsEnabled()) continue;
size_t elementCount = vertex_data_size[i] / (vertexData.size * vertexData.GetTypeSize());
// If there is a single element, stride is 0, use the size of element instead
size_t stride = vertexData.stride;
size_t elementSize = vertexData.GetTypeSize();
std::pair<size_t, size_t> range = std::make_pair(vertexData.addr + base_offset, vertexData.addr + base_offset + elementSize * vertexData.size + (elementCount - 1) * stride - 1);
bool isMerged = false;
for (VertexBufferFormat &vbf : Result)
{
if (overlaps(vbf.range, range) && vbf.stride == stride)
{
// Extend buffer if necessary
vbf.range.first = MIN2(vbf.range.first, range.first);
vbf.range.second = MAX2(vbf.range.second, range.second);
vbf.elementCount = MAX2(vbf.elementCount, elementCount);
vbf.attributeId.push_back(i);
isMerged = true;
break;
}
}
if (isMerged)
continue;
VertexBufferFormat newRange = { range, std::vector<size_t>{ i }, elementCount, stride };
Result.emplace_back(newRange);
}
return Result;
}
/** /**
* Suballocate a new vertex buffer with attributes from vbf using vertexIndexHeap as storage heap. * Suballocate a new vertex buffer with attributes from vbf using vertexIndexHeap as storage heap.
*/ */
@ -221,63 +134,11 @@ D3D12_GPU_VIRTUAL_ADDRESS createVertexBuffer(const VertexBufferFormat &vbf, cons
void *buffer; void *buffer;
ThrowIfFailed(vertexIndexHeap.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer)); ThrowIfFailed(vertexIndexHeap.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset; void *bufferMap = (char*)buffer + heapOffset;
for (int vertex = 0; vertex < vbf.elementCount; vertex++) uploadVertexData(vbf, vertexData, baseOffset, bufferMap);
{
for (size_t attributeId : vbf.attributeId)
{
if (!vertexData[attributeId].addr)
{
memcpy(bufferMap, vertexData[attributeId].data.data(), vertexData[attributeId].data.size());
continue;
}
size_t offset = (size_t)vertexData[attributeId].addr + baseOffset - vbf.range.first;
size_t tsize = vertexData[attributeId].GetTypeSize();
size_t size = vertexData[attributeId].size;
auto src = vm::get_ptr<const u8>(vertexData[attributeId].addr + (u32)baseOffset + (u32)vbf.stride * vertex);
char* dst = (char*)bufferMap + offset + vbf.stride * vertex;
switch (tsize)
{
case 1:
{
memcpy(dst, src, size);
break;
}
case 2:
{
const u16* c_src = (const u16*)src;
u16* c_dst = (u16*)dst;
for (u32 j = 0; j < size; ++j) *c_dst++ = _byteswap_ushort(*c_src++);
break;
}
case 4:
{
const u32* c_src = (const u32*)src;
u32* c_dst = (u32*)dst;
for (u32 j = 0; j < size; ++j) *c_dst++ = _byteswap_ulong(*c_src++);
break;
}
}
}
}
vertexIndexHeap.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize)); vertexIndexHeap.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
return vertexIndexHeap.m_heap->GetGPUVirtualAddress() + heapOffset; return vertexIndexHeap.m_heap->GetGPUVirtualAddress() + heapOffset;
} }
static bool
isContained(const std::vector<std::pair<u32, u32> > &ranges, const std::pair<u32, u32> &range)
{
for (auto &r : ranges)
{
if (r == range)
return true;
}
return false;
}
std::vector<D3D12_VERTEX_BUFFER_VIEW> D3D12GSRender::UploadVertexBuffers(bool indexed_draw) std::vector<D3D12_VERTEX_BUFFER_VIEW> D3D12GSRender::UploadVertexBuffers(bool indexed_draw)
{ {
std::vector<D3D12_VERTEX_BUFFER_VIEW> result; std::vector<D3D12_VERTEX_BUFFER_VIEW> result;
@ -310,29 +171,9 @@ std::vector<D3D12_VERTEX_BUFFER_VIEW> D3D12GSRender::UploadVertexBuffers(bool in
D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw) D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
{ {
D3D12_INDEX_BUFFER_VIEW indexBufferView = {}; D3D12_INDEX_BUFFER_VIEW indexBufferView = {};
// Only handle quads and triangle fan now
bool forcedIndexBuffer = false;
switch (m_draw_mode - 1)
{
default:
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_QUAD_STRIP:
case GL_POLYGON:
forcedIndexBuffer = false;
break;
case GL_TRIANGLE_FAN:
case GL_QUADS:
forcedIndexBuffer = true;
break;
}
// No need for index buffer // No need for index buffer
if (!indexed_draw && !forcedIndexBuffer) if (!indexed_draw && isNativePrimitiveMode(m_draw_mode))
{ {
m_renderingInfo.m_indexed = false; m_renderingInfo.m_indexed = false;
m_renderingInfo.m_count = m_draw_array_count; m_renderingInfo.m_count = m_draw_array_count;
@ -366,35 +207,10 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
} }
// Index count // Index count
if (indexed_draw && !forcedIndexBuffer) m_renderingInfo.m_count = getIndexCount(m_draw_mode, indexed_draw ? (u32)(m_indexed_array.m_data.size() / indexSize) : m_draw_array_count);
m_renderingInfo.m_count = m_indexed_array.m_data.size() / indexSize;
else if (indexed_draw && forcedIndexBuffer)
{
switch (m_draw_mode - 1)
{
case GL_TRIANGLE_FAN:
m_renderingInfo.m_count = (m_indexed_array.m_data.size() - 2) * 3;
break;
case GL_QUADS:
m_renderingInfo.m_count = 6 * m_indexed_array.m_data.size() / (4 * indexSize);
break;
}
}
else
{
switch (m_draw_mode - 1)
{
case GL_TRIANGLE_FAN:
m_renderingInfo.m_count = (m_draw_array_count - 2) * 3;
break;
case GL_QUADS:
m_renderingInfo.m_count = m_draw_array_count * 6 / 4;
break;
}
}
// Base vertex // Base vertex
if (!indexed_draw && forcedIndexBuffer) if (!indexed_draw && isNativePrimitiveMode(m_draw_mode))
m_renderingInfo.m_baseVertex = m_draw_array_first; m_renderingInfo.m_baseVertex = m_draw_array_first;
else else
m_renderingInfo.m_baseVertex = 0; m_renderingInfo.m_baseVertex = 0;
@ -408,70 +224,9 @@ D3D12_INDEX_BUFFER_VIEW D3D12GSRender::uploadIndexBuffers(bool indexed_draw)
void *buffer; void *buffer;
ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer)); ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
void *bufferMap = (char*)buffer + heapOffset; void *bufferMap = (char*)buffer + heapOffset;
if (indexed_draw && !forcedIndexBuffer) uploadIndexData(m_draw_mode, m_indexed_array.m_type, indexed_draw ? m_indexed_array.m_data.data() : nullptr, bufferMap, indexed_draw ? (u32)(m_indexed_array.m_data.size() / indexSize) : m_draw_array_count);
streamBuffer(bufferMap, m_indexed_array.m_data.data(), subBufferSize);
else if (indexed_draw && forcedIndexBuffer)
{
// Only quads supported now
switch (m_draw_mode - 1)
{
case GL_TRIANGLE_FAN:
switch (m_indexed_array.m_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedTriangleFan<unsigned int>(bufferMap, m_indexed_array.m_data.data(), m_indexed_array.m_data.size() / 4);
break;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedTriangleFan<unsigned short>(bufferMap, m_indexed_array.m_data.data(), m_indexed_array.m_data.size() / 2);
break;
}
break;
case GL_QUADS:
switch (m_indexed_array.m_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
expandIndexedQuads<unsigned int>(bufferMap, m_indexed_array.m_data.data(), m_indexed_array.m_data.size() / 4);
break;
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16:
expandIndexedQuads<unsigned short>(bufferMap, m_indexed_array.m_data.data(), m_indexed_array.m_data.size() / 2);
break;
}
break;
}
}
else
{
unsigned short *typedDst = static_cast<unsigned short *>(bufferMap);
switch (m_draw_mode - 1)
{
case GL_TRIANGLE_FAN:
for (unsigned i = 0; i < (m_draw_array_count - 2); i++)
{
typedDst[3 * i] = 0;
typedDst[3 * i + 1] = i + 2 - 1;
typedDst[3 * i + 2] = i + 2;
}
break;
case GL_QUADS:
for (unsigned i = 0; i < m_draw_array_count / 4; i++)
{
// First triangle
typedDst[6 * i] = 4 * i;
typedDst[6 * i + 1] = 4 * i + 1;
typedDst[6 * i + 2] = 4 * i + 2;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2;
typedDst[6 * i + 4] = 4 * i + 3;
typedDst[6 * i + 5] = 4 * i;
}
break;
}
}
m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize)); m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
m_timers.m_bufferUploadSize += subBufferSize; m_timers.m_bufferUploadSize += subBufferSize;
indexBufferView.SizeInBytes = (UINT)subBufferSize; indexBufferView.SizeInBytes = (UINT)subBufferSize;
indexBufferView.BufferLocation = m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset; indexBufferView.BufferLocation = m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset;
return indexBufferView; return indexBufferView;

View file

@ -260,6 +260,21 @@ enum
}; };
// GCM Primitive
enum
{
CELL_GCM_PRIMITIVE_POINTS = 1,
CELL_GCM_PRIMITIVE_LINES = 2,
CELL_GCM_PRIMITIVE_LINE_LOOP = 3,
CELL_GCM_PRIMITIVE_LINE_STRIP = 4,
CELL_GCM_PRIMITIVE_TRIANGLES = 5,
CELL_GCM_PRIMITIVE_TRIANGLE_STRIP = 6,
CELL_GCM_PRIMITIVE_TRIANGLE_FAN = 7,
CELL_GCM_PRIMITIVE_QUADS = 8,
CELL_GCM_PRIMITIVE_QUAD_STRIP = 9,
CELL_GCM_PRIMITIVE_POLYGON = 10,
};
// GCM Reports // GCM Reports
enum enum
{ {

View file

@ -60,6 +60,7 @@
<ClCompile Include="Emu\IdManager.cpp" /> <ClCompile Include="Emu\IdManager.cpp" />
<ClCompile Include="Emu\RSX\CgBinaryFragmentProgram.cpp" /> <ClCompile Include="Emu\RSX\CgBinaryFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\CgBinaryVertexProgram.cpp" /> <ClCompile Include="Emu\RSX\CgBinaryVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\Common\BufferUtils.cpp" />
<ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" /> <ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" /> <ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\Common\TextureUtils.cpp" /> <ClCompile Include="Emu\RSX\Common\TextureUtils.cpp" />
@ -530,10 +531,11 @@
<ClInclude Include="Emu\Memory\Memory.h" /> <ClInclude Include="Emu\Memory\Memory.h" />
<ClInclude Include="Emu\Memory\MemoryBlock.h" /> <ClInclude Include="Emu\Memory\MemoryBlock.h" />
<ClInclude Include="Emu\RSX\CgBinaryProgram.h" /> <ClInclude Include="Emu\RSX\CgBinaryProgram.h" />
<ClInclude Include="Emu\RSX\Common\BufferUtils.h" />
<ClInclude Include="Emu\RSX\Common\FragmentProgramDecompiler.h" /> <ClInclude Include="Emu\RSX\Common\FragmentProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\Common\ProgramStateCache.h" /> <ClInclude Include="Emu\RSX\Common\ProgramStateCache.h" />
<ClInclude Include="Emu\RSX\Common\ShaderParam.h" /> <ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
<ClInclude Include="Emu\RSX\Common\TextureManagement.h" /> <ClInclude Include="Emu\RSX\Common\TextureUtils.h" />
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" /> <ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12.h" /> <ClInclude Include="Emu\RSX\D3D12\D3D12.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h" /> <ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h" />

View file

@ -992,6 +992,9 @@
<ClCompile Include="Emu\RSX\Common\TextureUtils.cpp"> <ClCompile Include="Emu\RSX\Common\TextureUtils.cpp">
<Filter>Emu\GPU\RSX\Common</Filter> <Filter>Emu\GPU\RSX\Common</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Emu\RSX\Common\BufferUtils.cpp">
<Filter>Emu\GPU\RSX\Common</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Crypto\aes.h"> <ClInclude Include="Crypto\aes.h">
@ -1885,7 +1888,10 @@
<ClInclude Include="Emu\RSX\D3D12\d3dx12.h"> <ClInclude Include="Emu\RSX\D3D12\d3dx12.h">
<Filter>Emu\GPU\RSX\D3D12</Filter> <Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Emu\RSX\Common\TextureManagement.h"> <ClInclude Include="Emu\RSX\Common\TextureUtils.h">
<Filter>Emu\GPU\RSX\Common</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Common\BufferUtils.h">
<Filter>Emu\GPU\RSX\Common</Filter> <Filter>Emu\GPU\RSX\Common</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>