rsx: Refactor program texture state handling to be persistent across shader swaps

This commit is contained in:
kd-11 2021-05-13 00:56:01 +03:00 committed by kd-11
parent 11bace8804
commit c5a06dab0a
45 changed files with 337 additions and 179 deletions

View file

@ -4,7 +4,7 @@
#include "Emu/system_config.h"
#include "GLCommonDecompiler.h"
#include "../GCM.h"
#include "../Common/GLSLCommon.h"
#include "../Program/GLSLCommon.h"
std::string GLFragmentDecompilerThread::getFloatTypeName(usz elementCount)
{