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rsx: Refactor program texture state handling to be persistent across shader swaps
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45 changed files with 337 additions and 179 deletions
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@ -4,7 +4,7 @@
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#include "Emu/system_config.h"
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#include "GLCommonDecompiler.h"
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#include "../GCM.h"
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#include "../Common/GLSLCommon.h"
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#include "../Program/GLSLCommon.h"
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std::string GLFragmentDecompilerThread::getFloatTypeName(usz elementCount)
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{
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