SDL: do not track emu state when initializing
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This commit is contained in:
Megamouse 2025-05-20 21:03:19 +02:00
parent 7e7943f962
commit c27d7db0a7
3 changed files with 4 additions and 4 deletions

View file

@ -185,13 +185,13 @@ void Emulator::CallFromMainThread(std::function<void()>&& func, atomic_t<u32>* w
m_cb.call_from_main_thread(std::move(final_func), wake_up);
}
void Emulator::BlockingCallFromMainThread(std::function<void()>&& func, std::source_location src_loc) const
void Emulator::BlockingCallFromMainThread(std::function<void()>&& func, bool track_emu_state, std::source_location src_loc) const
{
atomic_t<u32> wake_up = 0;
sys_log.trace("Blocking Callback from thread '%s' at [%s] is queued", thread_ctrl::get_name(), src_loc);
CallFromMainThread(std::move(func), &wake_up, true, umax, src_loc);
CallFromMainThread(std::move(func), &wake_up, track_emu_state, umax, src_loc);
bool logged = false;