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NP: Implement sceNpBasicGetFriendListEntry
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parent
d41e405420
commit
c194804fec
12 changed files with 104 additions and 34 deletions
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@ -1,6 +1,6 @@
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#include "stdafx.h"
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#include "Emu/system_config.h"
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#include "np_handler.h"
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#include "Emu/NP/np_handler.h"
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#include "Emu/Cell/PPUModule.h"
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#include "Emu/Cell/Modules/sceNp.h"
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#include "Emu/Cell/Modules/sceNp2.h"
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@ -8,10 +8,11 @@
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#include "Utilities/StrUtil.h"
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#include "Emu/Cell/Modules/cellSysutil.h"
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#include "Emu/IdManager.h"
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#include "np_structs_extra.h"
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#include "Emu/NP/np_structs_extra.h"
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#include "Emu/System.h"
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#include "Emu/NP/rpcn_config.h"
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#include "Emu/NP/np_contexts.h"
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#include "Emu/NP/np_helpers.h"
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#ifdef _WIN32
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#include <winsock2.h>
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@ -603,6 +604,21 @@ namespace np
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return rpcn->get_num_blocks();
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}
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std::pair<error_code, std::optional<SceNpId>> np_handler::get_friend_by_index(u32 index)
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{
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auto str_friend = rpcn->get_friend_by_index(index);
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if (!str_friend)
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{
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return {SCE_NP_ERROR_ID_NOT_FOUND, {}};
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}
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SceNpId npid_friend;
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string_to_npid(str_friend.value(), &npid_friend);
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return {CELL_OK, npid_friend};
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}
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std::pair<error_code, std::optional<SceNpMatching2SessionPassword>> np_handler::local_get_room_password(SceNpMatching2RoomId room_id)
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{
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return np_cache.get_password(room_id);
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