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vulkan API fixes
- Fix for texture barriers - vulkan: Rework texture cache handling of depth surfaces - Support for scaled depth blit using overlay pass - Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants - Optimize the depth conversion routines with SSE - vulkan: Replace slow single element copy with std::memcpy - Check heap status before attempting blit operations - Bump guard size on upload buffer as well
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10 changed files with 346 additions and 71 deletions
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@ -35,10 +35,8 @@ namespace gl
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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{
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LOG_ERROR(RSX, "%s", message);
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return;
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}
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default:
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LOG_WARNING(RSX, "%s", message);
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return;
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