rsx: Fix RSXTexture.h spacing

This commit is contained in:
Eladash 2020-12-24 17:01:15 +02:00 committed by Ivan
parent 7db13fdeff
commit c0e121abef

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@ -21,19 +21,17 @@ namespace rsx
bool cubemap() const; bool cubemap() const;
u8 border_type() const; u8 border_type() const;
rsx::texture_dimension dimension() const; rsx::texture_dimension dimension() const;
/**
* 2d texture can be either plane or cubemap texture depending on cubemap bit. // 2D texture can be either plane or cubemap texture depending on cubemap bit.
* Since cubemap is a format per se in all gfx API this function directly returns // Since cubemap is a format per se in all gfx API this function directly returns
* cubemap as a separate dimension. // cubemap as a separate dimension.
*/
rsx::texture_dimension_extended get_extended_texture_dimension() const; rsx::texture_dimension_extended get_extended_texture_dimension() const;
u8 format() const; u8 format() const;
bool is_compressed_format() const; bool is_compressed_format() const;
u16 mipmap() const; u16 mipmap() const;
/**
* mipmap() returns value from register which can be higher than the actual number of mipmap level. // mipmap() returns value from register which can be higher than the actual number of mipmap level.
* This function clamp the result with the mipmap count allowed by texture size. // This function clamp the result with the mipmap count allowed by texture size.
*/
u16 get_exact_mipmap_count() const; u16 get_exact_mipmap_count() const;
// Address // Address