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Qt: add scrollarea to pad settings dialog
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parent
e4a9c177e6
commit
be8980fc23
3 changed files with 2311 additions and 2294 deletions
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@ -78,20 +78,22 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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}
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// Create tab widget for 7 players
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m_tabs = new QTabWidget;
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for (int i = 1; i < 8; i++)
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{
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QWidget* tab = new QWidget;
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m_tabs->addTab(tab, tr("Player %0").arg(i));
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const QString tab_title = tr("Player %0").arg(i);
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if (i == 1)
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{
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ui->tabWidget->setTabText(0, tab_title);
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}
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else
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{
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ui->tabWidget->addTab(new QWidget, tab_title);
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}
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}
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// on tab change: move the layout to the new tab and refresh
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connect(m_tabs, &QTabWidget::currentChanged, this, &pad_settings_dialog::OnTabChanged);
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// Set tab widget as layout
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QVBoxLayout* mainLayout = new QVBoxLayout;
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mainLayout->addWidget(m_tabs);
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setLayout(mainLayout);
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// On tab change: move the layout to the new tab and refresh
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connect(ui->tabWidget, &QTabWidget::currentChanged, this, &pad_settings_dialog::OnTabChanged);
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// Combobox: Input type
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connect(ui->chooseHandler, &QComboBox::currentTextChanged, this, &pad_settings_dialog::ChangeInputType);
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@ -105,7 +107,7 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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}
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const pad_device_info info = ui->chooseDevice->itemData(index).value<pad_device_info>();
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m_device_name = info.name;
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if (!g_cfg_input.player[m_tabs->currentIndex()]->device.from_string(m_device_name))
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if (!g_cfg_input.player[ui->tabWidget->currentIndex()]->device.from_string(m_device_name))
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{
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// Something went wrong
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cfg_log.error("Failed to convert device string: %s", m_device_name);
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@ -121,7 +123,7 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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return;
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}
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m_profile = sstr(prof);
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if (!g_cfg_input.player[m_tabs->currentIndex()]->profile.from_string(m_profile))
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if (!g_cfg_input.player[ui->tabWidget->currentIndex()]->profile.from_string(m_profile))
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{
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// Something went wrong
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cfg_log.error("Failed to convert profile string: %s", m_profile);
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@ -133,7 +135,7 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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// Pushbutton: Add Profile
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connect(ui->b_addProfile, &QAbstractButton::clicked, [this]()
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{
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const int i = m_tabs->currentIndex();
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const int i = ui->tabWidget->currentIndex();
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QInputDialog* dialog = new QInputDialog(this);
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dialog->setWindowTitle(tr("Choose a unique name"));
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@ -195,15 +197,12 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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// repaint controller image
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ui->l_controller->setPixmap(gui::utils::get_colorized_pixmap(*ui->l_controller->pixmap(), QColor(), gui::utils::get_label_color("l_controller"), false, true));
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// set tab layout constraint to the first tab
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m_tabs->widget(0)->layout()->setSizeConstraint(QLayout::SetFixedSize);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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show();
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RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), 0, 0, 0);
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RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), 0, 0, 0);
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ResizeDialog();
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}
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pad_settings_dialog::~pad_settings_dialog()
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@ -561,7 +560,7 @@ void pad_settings_dialog::ReactivateButtons()
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but->setFocusPolicy(Qt::StrongFocus);
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}
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m_tabs->setFocusPolicy(Qt::TabFocus);
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ui->tabWidget->setFocusPolicy(Qt::TabFocus);
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ui->chooseProfile->setFocusPolicy(Qt::WheelFocus);
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ui->chooseHandler->setFocusPolicy(Qt::WheelFocus);
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@ -932,7 +931,7 @@ void pad_settings_dialog::OnPadButtonClicked(int id)
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but->setFocusPolicy(Qt::ClickFocus);
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}
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m_tabs->setFocusPolicy(Qt::ClickFocus);
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ui->tabWidget->setFocusPolicy(Qt::ClickFocus);
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ui->chooseProfile->setFocusPolicy(Qt::ClickFocus);
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ui->chooseHandler->setFocusPolicy(Qt::ClickFocus);
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@ -957,7 +956,7 @@ void pad_settings_dialog::OnTabChanged(int index)
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SaveProfile();
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// Move layout to the new tab
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m_tabs->widget(index)->setLayout(ui->mainLayout);
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ui->tabWidget->widget(index)->setLayout(ui->mainLayout);
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// Refresh handlers
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RefreshInputTypes();
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@ -1002,7 +1001,7 @@ std::shared_ptr<PadHandlerBase> pad_settings_dialog::GetHandler(pad_handler type
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void pad_settings_dialog::ChangeInputType()
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{
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bool force_enable = false; // enable configs even with disconnected devices
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const int player = m_tabs->currentIndex();
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const int player = ui->tabWidget->currentIndex();
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const bool is_ldd_pad = GetIsLddPad(player);
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std::string handler;
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@ -1319,7 +1318,7 @@ void pad_settings_dialog::HandleDeviceClassChange(int index)
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void pad_settings_dialog::RefreshInputTypes()
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{
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const int index = m_tabs->currentIndex();
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const int index = ui->tabWidget->currentIndex();
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// Set the current input type from config. Disable signal to have ChangeInputType always executed exactly once
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ui->chooseHandler->blockSignals(true);
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@ -1405,7 +1404,7 @@ void pad_settings_dialog::SaveExit()
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// Check for invalid selection
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if (!ui->chooseDevice->isEnabled() || ui->chooseDevice->currentIndex() < 0)
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{
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const int i = m_tabs->currentIndex();
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const int i = ui->tabWidget->currentIndex();
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g_cfg_input.player[i]->handler.from_default();
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g_cfg_input.player[i]->device.from_default();
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@ -1462,3 +1461,13 @@ bool pad_settings_dialog::GetIsLddPad(int index) const
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return false;
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}
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void pad_settings_dialog::ResizeDialog()
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{
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const auto margins = layout()->contentsMargins();
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const QSize tab_size = ui->tabWidget->sizeHint();
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const QSize margin_size(margins.left() + margins.right(), margins.top() + margins.bottom());
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resize(tab_size + margin_size);
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setMaximumSize(size());
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}
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@ -108,9 +108,6 @@ private:
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Ui::pad_settings_dialog *ui;
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std::string m_title_id;
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// TabWidget
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QTabWidget* m_tabs = nullptr;
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// Capabilities
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bool m_enable_buttons{ false };
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bool m_enable_rumble{ false };
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@ -182,6 +179,9 @@ private:
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/** Checks if the port at the given index is already reserved by the application as custom controller (ldd pad) */
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bool GetIsLddPad(int index) const;
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/** Resizes the dialog. We need to do this because the main scroll area can't determine the size on its own. */
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void ResizeDialog();
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protected:
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/** Handle keyboard handler input */
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void keyPressEvent(QKeyEvent *keyEvent) override;
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