rsx/fp: Fix some decompiler bugs

This commit is contained in:
kd-11 2017-03-07 13:40:38 +03:00
parent 1c8cb3b7d3
commit be4bb48476
13 changed files with 174 additions and 126 deletions

View file

@ -143,32 +143,32 @@ namespace
// But it makes more sense to compute exp of interpoled value than to interpolate exp values.
void insert_fog_declaration(std::stringstream & OS, rsx::fog_mode mode)
{
std::string fog_func = {};
switch (mode)
{
case rsx::fog_mode::linear:
fog_func = "fog_param1 * fog_c.x + (fog_param0 - 1.), fog_param1 * fog_c.x + (fog_param0 - 1.)";
OS << " vec4 fogc = vec4(fog_param1 * fog_c.x + (fog_param0 - 1.), fog_param1 * fog_c.x + (fog_param0 - 1.), 0., 0.);\n";
break;
case rsx::fog_mode::exponential:
fog_func = "11.084 * (fog_param1 * fog_c.x + fog_param0 - 1.5), exp(11.084 * (fog_param1 * fog_c.x + fog_param0 - 1.5))";
OS << " vec4 fogc = vec4(11.084 * (fog_param1 * fog_c.x + fog_param0 - 1.5), exp(11.084 * (fog_param1 * fog_c.x + fog_param0 - 1.5)), 0., 0.);\n";
break;
case rsx::fog_mode::exponential2:
fog_func = "4.709 * (fog_param1 * fog_c.x + fog_param0 - 1.5), exp(-pow(4.709 * (fog_param1 * fog_c.x + fog_param0 - 1.5)), 2.)";
OS << " vec4 fogc = vec4(4.709 * (fog_param1 * fog_c.x + fog_param0 - 1.5), exp(-pow(4.709 * (fog_param1 * fog_c.x + fog_param0 - 1.5)), 2.), 0., 0.);\n";
break;
case rsx::fog_mode::linear_abs:
fog_func = "fog_param1 * abs(fog_c.x) + (fog_param0 - 1.), fog_param1 * abs(fog_c.x) + (fog_param0 - 1.)";
OS << " vec4 fogc = vec4(fog_param1 * abs(fog_c.x) + (fog_param0 - 1.), fog_param1 * abs(fog_c.x) + (fog_param0 - 1.), 0., 0.);\n";
break;
case rsx::fog_mode::exponential_abs:
fog_func = "11.084 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5), exp(11.084 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5))";
OS << " vec4 fogc = vec4(11.084 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5), exp(11.084 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5)), 0., 0.);\n";
break;
case rsx::fog_mode::exponential2_abs:
fog_func = "4.709 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5), exp(-pow(4.709 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5)), 2.)";
OS << " vec4 fogc = vec4(4.709 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5), exp(-pow(4.709 * (fog_param1 * abs(fog_c.x) + fog_param0 - 1.5)), 2.), 0., 0.);\n";
break;
default: fog_func = "0.0, 0.0";
default:
OS << " vec4 fogc = vec4(0.);\n";
return;
}
OS << " vec4 fogc = clamp(vec4(" << fog_func << ", 0., 0.), 0., 1.);\n";
OS << " fogc.y = clamp(fogc.y, 0., 1.);\n";
}
void insert_texture_scale(std::stringstream & OS, const RSXFragmentProgram& prog, int index)
@ -403,6 +403,7 @@ void GLFragmentDecompilerThread::insertMainEnd(std::stringstream & OS)
if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
{
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "r1"))
{
/** Note: Naruto Shippuden : Ultimate Ninja Storm 2 sets CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS in a shader
* but it writes depth in r1.z and not h2.z.
@ -411,6 +412,11 @@ void GLFragmentDecompilerThread::insertMainEnd(std::stringstream & OS)
//OS << ((m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) ? "\tgl_FragDepth = r1.z;\n" : "\tgl_FragDepth = h0.z;\n") << std::endl;
OS << " gl_FragDepth = r1.z;\n";
}
else
{
//Input not declared. Leave commented to assist in debugging the shader
OS << " //gl_FragDepth = r1.z;\n";
}
}
OS << "}" << std::endl;