RSX: Implement set_value for progress dialogs

This commit is contained in:
Megamouse 2021-01-31 04:06:00 +01:00
parent df79b6c238
commit be26810cd7
11 changed files with 65 additions and 16 deletions

View file

@ -363,6 +363,7 @@ void gui_application::InitializeCallbacks()
case 0: static_cast<gs_frame*>(m_game_window)->progress_reset(value); break;
case 1: static_cast<gs_frame*>(m_game_window)->progress_increment(value); break;
case 2: static_cast<gs_frame*>(m_game_window)->progress_set_limit(value); break;
case 3: static_cast<gs_frame*>(m_game_window)->progress_set_value(value); break;
default: gui_log.fatal("Unknown type in handle_taskbar_progress(type=%d, value=%d)", type, value); break;
}
}