rsx: vp decompiler fixes

- Fix program abort logic to never abort before resolving later label addresses
  Fixes jumping over broken code and jumping over END markers
- TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!
  This register does not have interleaving with other texture registers
- Track shader address poke as it seems to invalidate programs as well
This commit is contained in:
kd-11 2018-07-01 20:55:49 +03:00 committed by kd-11
parent 66854b78fa
commit bd915bfebd
2 changed files with 33 additions and 17 deletions

View file

@ -340,9 +340,11 @@ namespace rsx
static constexpr u32 reg = index / 4;
static constexpr u8 subreg = index % 4;
u32 load = rsx::method_registers.transform_constant_load();
if ((load + index) >= 512)
const u32 load = rsx::method_registers.transform_constant_load();
const u32 address = load + reg;
if (address >= 468)
{
// Ignore addresses outside the usable [0, 467] range
LOG_ERROR(RSX, "Invalid transform register index (load=%d, index=%d)", load, index);
return;
}
@ -538,7 +540,7 @@ namespace rsx
rsx->sync();
}
void invalidate_L2(thread* rsx, u32, u32)
void set_shader_program_dirty(thread* rsx, u32, u32)
{
rsx->m_graphics_state |= rsx::pipeline_state::fragment_program_dirty;
}
@ -1757,7 +1759,7 @@ namespace rsx
bind_range<NV4097_SET_TEXTURE_ADDRESS, 8, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_CONTROL0, 8, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_CONTROL1, 8, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_CONTROL2, 8, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_CONTROL2, 1, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_CONTROL3, 1, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_FILTER, 8, 16, nv4097::set_texture_dirty_bit>();
bind_range<NV4097_SET_TEXTURE_IMAGE_RECT, 8, 16, nv4097::set_texture_dirty_bit>();
@ -1782,7 +1784,8 @@ namespace rsx
bind<NV4097_WAIT_FOR_IDLE, nv4097::sync>();
bind<NV4097_ZCULL_SYNC, nv4097::sync>();
bind<NV4097_SET_CONTEXT_DMA_REPORT, nv4097::sync>();
bind<NV4097_INVALIDATE_L2, nv4097::invalidate_L2>();
bind<NV4097_INVALIDATE_L2, nv4097::set_shader_program_dirty>();
bind<NV4097_SET_SHADER_PROGRAM, nv4097::set_shader_program_dirty>();
bind<NV4097_SET_TRANSFORM_PROGRAM_START, nv4097::set_transform_program_start>();
bind<NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK, nv4097::set_vertex_attribute_output_mask>();