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Do not allow to unpause after fatal error occured in emulation
* Plus fix #10590
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5 changed files with 26 additions and 9 deletions
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@ -221,7 +221,7 @@ struct fatal_error_listener final : logs::listener
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}
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#endif
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// Pause emulation if fatal error encountered
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Emu.Pause();
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Emu.Pause(true);
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}
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}
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};
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