rsx/common/d3d12/gl: Clean ProgramStateCache

Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
This commit is contained in:
Vincent Lejeune 2016-01-10 20:09:56 +01:00
parent cc1efd2a46
commit bab52c132d
25 changed files with 332 additions and 342 deletions

View file

@ -334,7 +334,9 @@ public:
u32 size;
u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
std::vector<texture_dimension> td;
GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl, td).Task();
RSXFragmentProgram prog;
prog.size = 0, prog.addr = ptr + vmprog.ucode, prog.offset = 0, prog.ctrl = ctrl;
GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, size).Task();
vm::close();
}
}
@ -383,7 +385,9 @@ public:
}
TaskVP();
GLVertexDecompilerThread(m_data, m_glsl_shader, param_array).Task();
RSXVertexProgram prog;
prog.data = m_data;
GLVertexDecompilerThread(prog, m_glsl_shader, param_array).Task();
}
}