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CFG: minor cleanup
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parent
69d90f6fec
commit
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3 changed files with 7 additions and 7 deletions
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@ -289,7 +289,7 @@ void cfg::decode(const YAML::Node& data, cfg::_base& rhs, bool dynamic)
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if (YAML::convert<std::string>::decode(data, value))
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if (YAML::convert<std::string>::decode(data, value))
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{
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{
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rhs.from_string(value);
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rhs.from_string(value, dynamic);
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}
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}
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break; // ???
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break; // ???
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@ -50,7 +50,7 @@ namespace cfg
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_base(type _type);
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_base(type _type);
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// Owned entry constructor
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// Owned entry constructor
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_base(type _type, class node* owner, const std::string& name, bool dynamic = true);
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_base(type _type, class node* owner, const std::string& name, bool dynamic);
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public:
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public:
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_base(const _base&) = delete;
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_base(const _base&) = delete;
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@ -359,15 +359,15 @@ namespace cfg
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}
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}
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};
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};
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// Simple set entry with mutex (TODO: template for various types)
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// Simple set entry (TODO: template for various types)
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class set_entry final : public _base
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class set_entry final : public _base
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{
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{
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std::set<std::string> m_set;
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std::set<std::string> m_set;
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public:
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public:
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// Default value is empty list in current implementation
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// Default value is empty list in current implementation
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set_entry(node* owner, const std::string& name, bool dynamic = false)
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set_entry(node* owner, const std::string& name)
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: _base(type::set, owner, name, dynamic)
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: _base(type::set, owner, name, false)
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{
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{
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}
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}
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@ -402,7 +402,7 @@ namespace cfg
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public:
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public:
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log_entry(node* owner, const std::string& name)
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log_entry(node* owner, const std::string& name)
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: _base(type::log, owner, name)
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: _base(type::log, owner, name, true)
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{
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{
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}
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}
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@ -321,7 +321,7 @@ void emu_settings::SaveSettings()
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if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
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if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
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{
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{
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// Update current config
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// Update current config
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g_cfg.from_string(config.to_string(), true);
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g_cfg.from_string(config.to_string(), !Emu.IsStopped());
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if (!Emu.IsStopped()) // Don't spam the log while emulation is stopped. The config will be logged on boot anyway.
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if (!Emu.IsStopped()) // Don't spam the log while emulation is stopped. The config will be logged on boot anyway.
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{
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{
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