gl: using tiled region for read/write color buffers and flip

gl: fixed flip buffer row length
compilation fixes
This commit is contained in:
DHrpcs3 2016-01-05 22:55:43 +02:00
parent dbccf5fbad
commit ba12c489ec
5 changed files with 67 additions and 13 deletions

View file

@ -2,6 +2,7 @@
#include "Emu/Memory/vm.h"
#include "TextureUtils.h"
#include "../RSXThread.h"
#include "../rsx_utils.h"
#define MAX2(a, b) ((a) > (b)) ? (a) : (b)