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gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length compilation fixes
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5 changed files with 67 additions and 13 deletions
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@ -2,6 +2,7 @@
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#include "Emu/Memory/vm.h"
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#include "TextureUtils.h"
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#include "../RSXThread.h"
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#include "../rsx_utils.h"
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#define MAX2(a, b) ((a) > (b)) ? (a) : (b)
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