RSX Debugger: Shader program editor

* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl

NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
This commit is contained in:
Alexandro Sánchez Bach 2014-02-19 01:41:57 +01:00
parent 51613df455
commit b85a86b225
6 changed files with 144 additions and 5 deletions

View file

@ -375,6 +375,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
wxComboBox* cbox_audio_out = new wxComboBox(&diag, wxID_ANY);
wxCheckBox* chbox_cpu_ignore_rwerrors = new wxCheckBox(&diag, wxID_ANY, "Ignore Read/Write errors");
wxCheckBox* chbox_gs_log_prog = new wxCheckBox(&diag, wxID_ANY, "Log vertex/fragment programs");
wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(&diag, wxID_ANY, "Dump Depth Buffer");
wxCheckBox* chbox_gs_dump_color = new wxCheckBox(&diag, wxID_ANY, "Dump Color Buffers");
wxCheckBox* chbox_gs_vsync = new wxCheckBox(&diag, wxID_ANY, "VSync");
@ -411,6 +412,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
cbox_audio_out->Append("Null");
chbox_cpu_ignore_rwerrors->SetValue(Ini.CPUIgnoreRWErrors.GetValue());
chbox_gs_log_prog->SetValue(Ini.GSLogPrograms.GetValue());
chbox_gs_dump_depth->SetValue(Ini.GSDumpDepthBuffer.GetValue());
chbox_gs_dump_color->SetValue(Ini.GSDumpColorBuffers.GetValue());
chbox_gs_vsync->SetValue(Ini.GSVSyncEnable.GetValue());
@ -435,6 +437,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
s_round_gs->Add(s_round_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs->Add(s_round_gs_res, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs->Add(s_round_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
s_round_gs->Add(chbox_gs_log_prog, wxSizerFlags().Border(wxALL, 5));
s_round_gs->Add(chbox_gs_dump_depth, wxSizerFlags().Border(wxALL, 5));
s_round_gs->Add(chbox_gs_dump_color, wxSizerFlags().Border(wxALL, 5));
s_round_gs->Add(chbox_gs_vsync, wxSizerFlags().Border(wxALL, 5));
@ -478,6 +481,7 @@ void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
Ini.GSResolution.SetValue(ResolutionNumToId(cbox_gs_resolution->GetSelection() + 1));
Ini.GSAspectRatio.SetValue(cbox_gs_aspect->GetSelection() + 1);
Ini.GSVSyncEnable.SetValue(chbox_gs_vsync->GetValue());
Ini.GSLogPrograms.SetValue(chbox_gs_log_prog->GetValue());
Ini.GSDumpDepthBuffer.SetValue(chbox_gs_dump_depth->GetValue());
Ini.GSDumpColorBuffers.SetValue(chbox_gs_dump_color->GetValue());
Ini.PadHandlerMode.SetValue(cbox_pad_handler->GetSelection());
@ -805,7 +809,7 @@ void MainFrame::OnKeyDown(wxKeyEvent& event)
{
switch(event.GetKeyCode())
{
case 'C': case 'c': if(Emu.IsPaused()) Emu.Resume(); else if(Emu.IsReady()) Emu.Run(); return;
case 'E': case 'e': if(Emu.IsPaused()) Emu.Resume(); else if(Emu.IsReady()) Emu.Run(); return;
case 'P': case 'p': if(Emu.IsRunning()) Emu.Pause(); return;
case 'S': case 's': if(!Emu.IsStopped()) Emu.Stop(); return;
case 'R': case 'r': if(!Emu.m_path.IsEmpty()) {Emu.Stop(); Emu.Run();} return;