PPU LLVM: Re-add multi-threaded overlay module compilation

This commit is contained in:
Eladash 2023-09-09 13:28:33 +03:00 committed by Elad Ashkenazi
parent d399bd5b6a
commit b4fc43d787
6 changed files with 172 additions and 70 deletions

View file

@ -1480,7 +1480,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
{
if (auto& _main = *ensure(g_fxo->try_get<main_ppu_module>()); !_main.path.empty())
{
if (!_main.analyse(0, _main.elf_entry, _main.seg0_code_end, _main.applied_pathes, [](){ return Emu.IsStopped(); }))
if (!_main.analyse(0, _main.elf_entry, _main.seg0_code_end, _main.applied_patches, [](){ return Emu.IsStopped(); }))
{
return;
}