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PPU LLVM: Re-add multi-threaded overlay module compilation
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6 changed files with 172 additions and 70 deletions
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@ -1480,7 +1480,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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{
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if (auto& _main = *ensure(g_fxo->try_get<main_ppu_module>()); !_main.path.empty())
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{
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if (!_main.analyse(0, _main.elf_entry, _main.seg0_code_end, _main.applied_pathes, [](){ return Emu.IsStopped(); }))
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if (!_main.analyse(0, _main.elf_entry, _main.seg0_code_end, _main.applied_patches, [](){ return Emu.IsStopped(); }))
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{
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return;
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}
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