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overlays: fix background image logic
Also make the path getter more generic
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parent
12eacfa67b
commit
b2ff24453c
5 changed files with 186 additions and 98 deletions
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@ -753,99 +753,6 @@ void Emulator::SetUsr(const std::string& user)
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m_usr = user;
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}
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std::string Emulator::GetBackgroundPicturePath() const
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{
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// Try to find a custom icon first
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std::string path = fs::get_config_dir() + "/Icons/game_icons/" + GetTitleID() + "/PIC1.PNG";
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if (fs::is_file(path))
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{
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return path;
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}
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std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
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if (m_sfo_dir == disc_dir)
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{
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disc_dir.clear();
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}
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constexpr auto search_barrier = "barrier";
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const std::string locale_suffix = fmt::format("_%02d", static_cast<s32>(g_cfg.sys.language.get()));
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std::initializer_list<std::string> testees =
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{
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m_sfo_dir + fmt::format("/PIC0%s.PNG", locale_suffix),
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m_sfo_dir + fmt::format("/PIC1%s.PNG", locale_suffix),
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m_sfo_dir + fmt::format("/PIC2%s.PNG", locale_suffix),
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m_sfo_dir + fmt::format("/PIC3%s.PNG", locale_suffix),
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search_barrier,
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m_sfo_dir + "/PIC0.PNG",
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m_sfo_dir + "/PIC1.PNG",
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m_sfo_dir + "/PIC2.PNG",
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m_sfo_dir + "/PIC3.PNG",
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search_barrier,
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!disc_dir.empty() ? (disc_dir + fmt::format("/PIC0%s.PNG", locale_suffix)) : disc_dir,
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!disc_dir.empty() ? (disc_dir + fmt::format("/PIC1%s.PNG", locale_suffix)) : disc_dir,
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!disc_dir.empty() ? (disc_dir + fmt::format("/PIC2%s.PNG", locale_suffix)) : disc_dir,
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!disc_dir.empty() ? (disc_dir + fmt::format("/PIC3%s.PNG", locale_suffix)) : disc_dir,
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search_barrier,
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!disc_dir.empty() ? (disc_dir + "/PIC0.PNG") : disc_dir,
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!disc_dir.empty() ? (disc_dir + "/PIC1.PNG") : disc_dir,
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!disc_dir.empty() ? (disc_dir + "/PIC2.PNG") : disc_dir,
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!disc_dir.empty() ? (disc_dir + "/PIC3.PNG") : disc_dir,
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search_barrier,
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m_sfo_dir + fmt::format("/ICON0%s.PNG", locale_suffix),
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search_barrier,
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m_sfo_dir + "/ICON0.PNG",
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search_barrier,
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!disc_dir.empty() ? (disc_dir + fmt::format("/ICON0%s.PNG", locale_suffix)) : disc_dir,
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search_barrier,
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!disc_dir.empty() ? (disc_dir + "/ICON0.PNG") : disc_dir,
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};
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// Try to return the picture with the highest resolution
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// Be naive and assume that its the one that spans over the most bytes
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usz max_file_size = 0;
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usz index_of_largest_file = umax;
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for (usz index = 0; index < testees.size(); index++)
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{
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const std::string& path = testees.begin()[index];
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fs::stat_t file_stat{};
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if (path == search_barrier)
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{
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if (index_of_largest_file != umax)
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{
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// Found a file in the preferred image group
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break;
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}
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continue;
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}
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if (path.empty() || !fs::get_stat(path, file_stat) || file_stat.is_directory)
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{
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continue;
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}
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if (max_file_size < file_stat.size)
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{
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max_file_size = file_stat.size;
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index_of_largest_file = index;
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}
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}
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if (index_of_largest_file == umax)
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{
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return {};
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}
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return testees.begin()[index_of_largest_file];
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}
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bool Emulator::BootRsxCapture(const std::string& path)
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{
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if (m_state != system_state::stopped || m_restrict_emu_state_change)
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