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Improve Restart function
Don't erase boot args Should now work correctly with game launchers
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7050575fdb
commit
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4 changed files with 14 additions and 7 deletions
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@ -87,7 +87,7 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.IsStopped())) { Emu.Stop(); return; }
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break;
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case Qt::Key_R:
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if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.GetBoot().empty())) { Emu.SetForceBoot(true); Emu.Stop(); Emu.Load(); return; }
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if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.GetBoot().empty())) { Emu.Restart(); return; }
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break;
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case Qt::Key_E:
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if (keyEvent->modifiers() == Qt::ControlModifier)
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