Improve Restart function

Don't erase boot args
Should now work correctly with game launchers
This commit is contained in:
Nekotekina 2018-01-03 00:45:52 +03:00
parent 7050575fdb
commit af3e1fc580
4 changed files with 14 additions and 7 deletions

View file

@ -87,7 +87,7 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.IsStopped())) { Emu.Stop(); return; }
break;
case Qt::Key_R:
if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.GetBoot().empty())) { Emu.SetForceBoot(true); Emu.Stop(); Emu.Load(); return; }
if (keyEvent->modifiers() == Qt::ControlModifier && (!Emu.GetBoot().empty())) { Emu.Restart(); return; }
break;
case Qt::Key_E:
if (keyEvent->modifiers() == Qt::ControlModifier)