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rsx: Separate subresource_layout:dim_in_block and
subresource_layout::dim_in_texel - These two are not always linked when working with compressed textures. The actual texels extend past the actual size of the image if the size is not aligned. e.g if height is 1, the real height is 4, but its not possible to determine this from the aligned size. It could be 1, 2, 3 or 4 for example. - Fixes image out-of-bounds writes when uploading from CPU
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6 changed files with 49 additions and 30 deletions
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@ -2401,8 +2401,8 @@ namespace rsx
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std::vector<rsx_subresource_layout> subresource_layout;
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rsx_subresource_layout subres = {};
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subres.width_in_block = image_width;
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subres.height_in_block = image_height;
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subres.width_in_block = subres.width_in_texel = image_width;
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subres.height_in_block = subres.height_in_texel = image_height;
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subres.pitch_in_block = full_width;
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subres.depth = 1;
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subres.data = { vm::_ptr<const gsl::byte>(image_base), src.pitch * image_height };
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@ -2533,8 +2533,8 @@ namespace rsx
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const u16 pitch_in_block = dst.pitch / dst_bpp;
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std::vector<rsx_subresource_layout> subresource_layout;
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rsx_subresource_layout subres = {};
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subres.width_in_block = dst_dimensions.width;
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subres.height_in_block = dst_dimensions.height;
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subres.width_in_block = subres.width_in_texel = dst_dimensions.width;
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subres.height_in_block = subres.height_in_texel = dst_dimensions.height;
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subres.pitch_in_block = pitch_in_block;
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subres.depth = 1;
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subres.data = { vm::get_super_ptr<const gsl::byte>(dst.rsx_address), dst.pitch * dst_dimensions.height };
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