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std::chrono cleanup: always use steady_clock
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19 changed files with 96 additions and 97 deletions
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@ -11,6 +11,7 @@
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#include "sceNp.h"
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#include "cellSysutil.h"
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#include "Emu/Cell/lv2/sys_time.h"
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#include "Emu/NP/np_handler.h"
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#include "Emu/NP/np_contexts.h"
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@ -2519,9 +2520,18 @@ error_code sceNpManagerGetNetworkTime(vm::ptr<CellRtcTick> pTick)
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return SCE_NP_ERROR_INVALID_STATE;
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}
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auto now = std::chrono::system_clock::now();
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// That's assuming epoch is unix epoch which is not actually standardized, god I hate you C++ std
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pTick->tick = std::chrono::duration_cast<std::chrono::microseconds>(now.time_since_epoch()).count() + (62135596800 * 1000 * 1000);
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vm::var<s64> sec;
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vm::var<s64> nsec;
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error_code ret = sys_time_get_current_time(sec, nsec);
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if (ret != CELL_OK)
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{
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return ret;
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}
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// Taken from cellRtc
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pTick->tick = *nsec / 1000 + *sec * cellRtcGetTickResolution() + 62135596800000000ULL;
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return CELL_OK;
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}
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