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General improvements:
- Added drafts for event flag emulation; - Implemented memory locking/unlocking; - Refactored common SC_Memory objects; - Implemented VM (virtual memory) syscalls; - Improved cellGameBootCheck; - Added more dummy values to cellVideoOutGetDeviceInfo; - Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser; - Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy; Improved PKG installation routine: - Allow immediate game booting; - Fixed and improved game folder path handling.
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19 changed files with 1658 additions and 950 deletions
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@ -43,6 +43,11 @@ void Emulator::SetPath(const wxString& path, const wxString& elf_path)
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m_elf_path = elf_path;
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}
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void Emulator::SetTitleID(const wxString& id)
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{
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m_title_id = id;
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}
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void Emulator::CheckStatus()
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{
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ArrayF<CPUThread>& threads = GetCPU().GetThreads();
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