General improvements:

- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;

Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
This commit is contained in:
Hykem 2013-12-07 20:56:42 +00:00
parent ff4fcdd5fd
commit a9a246a866
19 changed files with 1658 additions and 950 deletions

View file

@ -70,6 +70,7 @@ public:
virtual MemoryBlock* SetRange(const u64 start, const u32 size);
virtual bool IsMyAddress(const u64 addr);
virtual bool IsLocked(const u64 addr) { return false; }
__forceinline const u8 FastRead8(const u64 addr) const;
__forceinline const u16 FastRead16(const u64 addr) const;
@ -106,6 +107,8 @@ public:
virtual u64 Alloc(u32 size) { return 0; }
virtual bool Alloc() { return false; }
virtual bool Free(u64 addr) { return false; }
virtual bool Lock(u64 addr, u32 size) { return false; }
virtual bool Unlock(u64 addr, u32 size) { return false; }
};
class MemoryBlockLE : public MemoryBlock
@ -171,6 +174,7 @@ template<typename PT>
class DynamicMemoryBlockBase : public PT
{
Array<MemBlockInfo> m_used_mem;
Array<MemBlockInfo> m_locked_mem;
u32 m_max_size;
public:
@ -182,6 +186,7 @@ public:
virtual bool IsInMyRange(const u64 addr);
virtual bool IsInMyRange(const u64 addr, const u32 size);
virtual bool IsMyAddress(const u64 addr);
virtual bool IsLocked(const u64 addr);
virtual MemoryBlock* SetRange(const u64 start, const u32 size);
@ -191,11 +196,14 @@ public:
virtual u64 Alloc(u32 size);
virtual bool Alloc();
virtual bool Free(u64 addr);
virtual bool Lock(u64 addr, u32 size);
virtual bool Unlock(u64 addr, u32 size);
virtual u8* GetMem(u64 addr) const;
private:
void AppendUsedMem(u64 addr, u32 size);
void AppendLockedMem(u64 addr, u32 size);
};
#include "DynamicMemoryBlockBase.inl"