mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-10 00:41:26 +12:00
This commit is contained in:
parent
de070bf485
commit
a90b5cf37a
1998 changed files with 1034301 additions and 0 deletions
122
wxWidgets/include/wx/univ/spinbutt.h
Normal file
122
wxWidgets/include/wx/univ/spinbutt.h
Normal file
|
@ -0,0 +1,122 @@
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: wx/univ/spinbutt.h
|
||||
// Purpose: universal version of wxSpinButton
|
||||
// Author: Vadim Zeitlin
|
||||
// Modified by:
|
||||
// Created: 21.01.01
|
||||
// RCS-ID: $Id: spinbutt.h 61872 2009-09-09 22:37:05Z VZ $
|
||||
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_UNIV_SPINBUTT_H_
|
||||
#define _WX_UNIV_SPINBUTT_H_
|
||||
|
||||
#include "wx/univ/scrarrow.h"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxSpinButton
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// actions supported by this control
|
||||
#define wxACTION_SPIN_INC wxT("inc")
|
||||
#define wxACTION_SPIN_DEC wxT("dec")
|
||||
|
||||
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
|
||||
public wxControlWithArrows
|
||||
{
|
||||
public:
|
||||
wxSpinButton();
|
||||
wxSpinButton(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
|
||||
const wxString& name = wxSPIN_BUTTON_NAME);
|
||||
|
||||
bool Create(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
|
||||
const wxString& name = wxSPIN_BUTTON_NAME);
|
||||
|
||||
// implement wxSpinButtonBase methods
|
||||
virtual int GetValue() const;
|
||||
virtual void SetValue(int val);
|
||||
virtual void SetRange(int minVal, int maxVal);
|
||||
|
||||
// implement wxControlWithArrows methods
|
||||
virtual wxRenderer *GetRenderer() const { return m_renderer; }
|
||||
virtual wxWindow *GetWindow() { return this; }
|
||||
virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
|
||||
virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
|
||||
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
|
||||
virtual bool OnArrow(wxScrollArrows::Arrow arrow);
|
||||
virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
|
||||
|
||||
// for wxStdSpinButtonInputHandler
|
||||
const wxScrollArrows& GetArrows() { return m_arrows; }
|
||||
|
||||
virtual bool PerformAction(const wxControlAction& action,
|
||||
long numArg = 0,
|
||||
const wxString& strArg = wxEmptyString);
|
||||
|
||||
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
|
||||
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
|
||||
{
|
||||
return GetStdInputHandler(handlerDef);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual wxSize DoGetBestClientSize() const;
|
||||
virtual void DoDraw(wxControlRenderer *renderer);
|
||||
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
|
||||
|
||||
// the common part of all ctors
|
||||
void Init();
|
||||
|
||||
// normalize the value to fit into min..max range
|
||||
int NormalizeValue(int value) const;
|
||||
|
||||
// change the value by +1/-1 and send the event, return true if value was
|
||||
// changed
|
||||
bool ChangeValue(int inc);
|
||||
|
||||
// get the rectangles for our 2 arrows
|
||||
void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
|
||||
|
||||
// the current controls value
|
||||
int m_value;
|
||||
|
||||
private:
|
||||
// the object which manages our arrows
|
||||
wxScrollArrows m_arrows;
|
||||
|
||||
// the state (combination of wxCONTROL_XXX flags) of the arrows
|
||||
int m_arrowsState[wxScrollArrows::Arrow_Max];
|
||||
|
||||
DECLARE_DYNAMIC_CLASS(wxSpinButton)
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
|
||||
// wxStdScrollBarInputHandler) and processes keyboard events too
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
|
||||
{
|
||||
public:
|
||||
wxStdSpinButtonInputHandler(wxInputHandler *inphand);
|
||||
|
||||
virtual bool HandleKey(wxInputConsumer *consumer,
|
||||
const wxKeyEvent& event,
|
||||
bool pressed);
|
||||
virtual bool HandleMouse(wxInputConsumer *consumer,
|
||||
const wxMouseEvent& event);
|
||||
virtual bool HandleMouseMove(wxInputConsumer *consumer,
|
||||
const wxMouseEvent& event);
|
||||
};
|
||||
|
||||
#endif // _WX_UNIV_SPINBUTT_H_
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue