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wxWidgets/include/wx/msw/imaglist.h
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wxWidgets/include/wx/msw/imaglist.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/imaglist.h
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// Purpose: wxImageList class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: imaglist.h 41271 2006-09-18 04:41:09Z KO $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_IMAGLIST_H_
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#define _WX_IMAGLIST_H_
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#include "wx/bitmap.h"
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// Eventually we'll make this a reference-counted wxGDIObject. For
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// now, the app must take care of ownership issues. That is, the
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// image lists must be explicitly deleted after the control(s) that uses them
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// is (are) deleted, or when the app exits.
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class WXDLLEXPORT wxImageList : public wxObject
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{
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public:
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/*
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* Public interface
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*/
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wxImageList();
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// Creates an image list.
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// Specify the width and height of the images in the list,
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// whether there are masks associated with them (e.g. if creating images
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// from icons), and the initial size of the list.
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wxImageList(int width, int height, bool mask = true, int initialCount = 1)
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{
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Create(width, height, mask, initialCount);
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}
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virtual ~wxImageList();
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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// Returns the number of images in the image list.
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int GetImageCount() const;
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// Returns the size (same for all images) of the images in the list
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bool GetSize(int index, int &width, int &height) const;
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// Operations
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////////////////////////////////////////////////////////////////////////////
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// Creates an image list
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// width, height specify the size of the images in the list (all the same).
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// mask specifies whether the images have masks or not.
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// initialNumber is the initial number of images to reserve.
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bool Create(int width, int height, bool mask = true, int initialNumber = 1);
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// Adds a bitmap, and optionally a mask bitmap.
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// Note that wxImageList creates *new* bitmaps, so you may delete
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// 'bitmap' and 'mask' after calling Add.
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int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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// Adds a bitmap, using the specified colour to create the mask bitmap
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// Note that wxImageList creates *new* bitmaps, so you may delete
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// 'bitmap' after calling Add.
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int Add(const wxBitmap& bitmap, const wxColour& maskColour);
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// Adds a bitmap and mask from an icon.
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int Add(const wxIcon& icon);
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// Replaces a bitmap, optionally passing a mask bitmap.
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap' and 'mask' after calling Replace.
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bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
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/* Not supported by Win95
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// Replacing a bitmap, using the specified colour to create the mask bitmap
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// Note that wxImageList creates new bitmaps, so you may delete
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// 'bitmap'.
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bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
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*/
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// Replaces a bitmap and mask from an icon.
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// You can delete 'icon' after calling Replace.
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bool Replace(int index, const wxIcon& icon);
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// Removes the image at the given index.
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bool Remove(int index);
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// Remove all images
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bool RemoveAll();
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// Draws the given image on a dc at the specified position.
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// If 'solidBackground' is true, Draw sets the image list background
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// colour to the background colour of the wxDC, to speed up
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// drawing by eliminating masked drawing where possible.
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bool Draw(int index, wxDC& dc, int x, int y,
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int flags = wxIMAGELIST_DRAW_NORMAL,
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bool solidBackground = false);
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// Get a bitmap
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wxBitmap GetBitmap(int index) const;
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// Get an icon
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wxIcon GetIcon(int index) const;
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// TODO: miscellaneous functionality
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/*
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wxIcon *MakeIcon(int index);
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bool SetOverlayImage(int index, int overlayMask);
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*/
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// TODO: Drag-and-drop related functionality.
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#if 0
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// Creates a new drag image by combining the given image (typically a mouse cursor image)
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// with the current drag image.
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bool SetDragCursorImage(int index, const wxPoint& hotSpot);
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// If successful, returns a pointer to the temporary image list that is used for dragging;
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// otherwise, NULL.
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// dragPos: receives the current drag position.
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// hotSpot: receives the offset of the drag image relative to the drag position.
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static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot);
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// Call this function to begin dragging an image. This function creates a temporary image list
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// that is used for dragging. The image combines the specified image and its mask with the
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// current cursor. In response to subsequent mouse move messages, you can move the drag image
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// by using the DragMove member function. To end the drag operation, you can use the EndDrag
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// member function.
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bool BeginDrag(int index, const wxPoint& hotSpot);
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// Ends a drag operation.
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bool EndDrag();
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// Call this function to move the image that is being dragged during a drag-and-drop operation.
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// This function is typically called in response to a mouse move message. To begin a drag
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// operation, use the BeginDrag member function.
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static bool DragMove(const wxPoint& point);
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// During a drag operation, locks updates to the window specified by lockWindow and displays
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// the drag image at the position specified by point.
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// The coordinates are relative to the window's upper left corner, so you must compensate
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// for the widths of window elements, such as the border, title bar, and menu bar, when
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// specifying the coordinates.
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// If lockWindow is NULL, this function draws the image in the display context associated
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// with the desktop window, and coordinates are relative to the upper left corner of the screen.
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// This function locks all other updates to the given window during the drag operation.
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// If you need to do any drawing during a drag operation, such as highlighting the target
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// of a drag-and-drop operation, you can temporarily hide the dragged image by using the
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// wxImageList::DragLeave function.
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// lockWindow: pointer to the window that owns the drag image.
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// point: position at which to display the drag image. Coordinates are relative to the
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// upper left corner of the window (not the client area).
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static bool DragEnter( wxWindow *lockWindow, const wxPoint& point );
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// Unlocks the window specified by pWndLock and hides the drag image, allowing the
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// window to be updated.
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static bool DragLeave( wxWindow *lockWindow );
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/* Here's roughly how you'd use these functions if implemented in this Win95-like way:
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1) Starting to drag:
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wxImageList *dragImageList = new wxImageList(16, 16, true);
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dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor
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dragImageList->BeginDrag(0, wxPoint(0, 0));
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wxShowCursor(false); // wxShowCursor not yet implemented in wxWin
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myWindow->CaptureMouse();
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2) Dragging:
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// Called within mouse move event. Could also use dragImageList instead of assuming
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// these are static functions.
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// These two functions could possibly be combined into one, since DragEnter is
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// a bit obscure.
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wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position
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wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen
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3) Finishing dragging:
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dragImageList->EndDrag();
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myWindow->ReleaseMouse();
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wxShowCursor(true);
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*/
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#endif
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// Implementation
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////////////////////////////////////////////////////////////////////////////
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// Returns the native image list handle
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WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
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protected:
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WXHIMAGELIST m_hImageList;
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DECLARE_DYNAMIC_CLASS(wxImageList)
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};
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#endif
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// _WX_IMAGLIST_H_
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