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110
wxWidgets/include/wx/listctrl.h
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110
wxWidgets/include/wx/listctrl.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/listctrl.h
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// Purpose: wxListCtrl class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.12.99
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// RCS-ID: $Id: listctrl.h 46432 2007-06-13 03:46:20Z SC $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LISTCTRL_H_BASE_
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#define _WX_LISTCTRL_H_BASE_
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#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
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#if wxUSE_LISTCTRL
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#include "wx/listbase.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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extern WXDLLEXPORT_DATA(const wxChar) wxListCtrlNameStr[];
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// ----------------------------------------------------------------------------
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// include the wxListCtrl class declaration
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// ----------------------------------------------------------------------------
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#if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
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#include "wx/msw/listctrl.h"
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#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__)
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#include "wx/mac/carbon/listctrl.h"
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#else
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#include "wx/generic/listctrl.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxListView: a class which provides a better API for list control
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxListView : public wxListCtrl
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{
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public:
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wxListView() { }
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wxListView( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_REPORT,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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// focus/selection stuff
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// ---------------------
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// [de]select an item
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void Select(long n, bool on = true)
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{
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SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
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}
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// focus and show the given item
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void Focus(long index)
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{
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SetItemState(index, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
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EnsureVisible(index);
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}
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// get the currently focused item or -1 if none
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long GetFocusedItem() const
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{
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return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
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}
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// get first and subsequent selected items, return -1 when no more
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long GetNextSelected(long item) const
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{ return GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
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long GetFirstSelected() const
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{ return GetNextSelected(-1); }
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// return true if the item is selected
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bool IsSelected(long index) const
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{ return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
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// columns
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// -------
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void SetColumnImage(int col, int image)
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{
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wxListItem item;
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item.SetMask(wxLIST_MASK_IMAGE);
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item.SetImage(image);
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SetColumn(col, item);
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}
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void ClearColumnImage(int col) { SetColumnImage(col, -1); }
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private:
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxListView)
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};
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#endif // wxUSE_LISTCTRL
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#endif
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// _WX_LISTCTRL_H_BASE_
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