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117
wxWidgets/include/wx/control.h
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117
wxWidgets/include/wx/control.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/control.h
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// Purpose: wxControl common interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 26.07.99
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// RCS-ID: $Id: control.h 42816 2006-10-31 08:50:17Z RD $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_BASE_
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#define _WX_CONTROL_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CONTROLS
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#include "wx/window.h" // base class
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extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
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// ----------------------------------------------------------------------------
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// wxControl is the base class for all controls
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlBase : public wxWindow
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{
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public:
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wxControlBase() { }
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virtual ~wxControlBase();
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// Create() function adds the validator parameter
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// get the control alignment (left/right/centre, top/bottom/centre)
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int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
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// get the string without mnemonic characters ('&')
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static wxString GetLabelText(const wxString& label);
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// get just the text of the label, without mnemonic characters ('&')
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wxString GetLabelText() const { return GetLabelText(GetLabel()); }
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// controls by default inherit the colours of their parents, if a
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// particular control class doesn't want to do it, it can override
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// ShouldInheritColours() to return false
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virtual bool ShouldInheritColours() const { return true; }
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// WARNING: this doesn't work for all controls nor all platforms!
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//
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// simulates the event of given type (i.e. wxButton::Command() is just as
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// if the button was clicked)
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virtual void Command(wxCommandEvent &event);
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virtual void SetLabel( const wxString &label );
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virtual bool SetFont(const wxFont& font);
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// wxControl-specific processing after processing the update event
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virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
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protected:
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// creates the control (calls wxWindowBase::CreateBase inside) and adds it
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// to the list of parents children
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bool CreateControl(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name);
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// initialize the common fields of wxCommandEvent
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void InitCommandEvent(wxCommandEvent& event) const;
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DECLARE_NO_COPY_CLASS(wxControlBase)
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};
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// ----------------------------------------------------------------------------
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// include platform-dependent wxControl declarations
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/control.h"
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#elif defined(__WXPALMOS__)
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#include "wx/palmos/control.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/control.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/control.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/control.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/control.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/control.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/control.h"
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#elif defined(__WXPM__)
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#include "wx/os2/control.h"
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#endif
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#endif // wxUSE_CONTROLS
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#endif
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// _WX_CONTROL_H_BASE_
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