mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-15 11:18:36 +12:00
rsx: Texture fixes
- gl/vk: Fix subresource copy/blit - gl/vk: Fix default_component_map reading - vk: Reimplement cell readback path and improve software channel decoder - Properly name the subresource layout field - its in blocks not bytes! - Implement d24s8 upload from memory correctly - Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules - NOTE: Redirection of 16-bit textures is not implemented yet
This commit is contained in:
parent
63d9cb37ec
commit
a42b00488d
15 changed files with 591 additions and 557 deletions
|
@ -1564,8 +1564,8 @@ namespace rsx
|
|||
{
|
||||
case CELL_GCM_TEXTURE_A8R8G8B8:
|
||||
case CELL_GCM_TEXTURE_D8R8G8B8:
|
||||
case CELL_GCM_TEXTURE_A4R4G4B4:
|
||||
case CELL_GCM_TEXTURE_R5G6B5:
|
||||
case CELL_GCM_TEXTURE_A4R4G4B4: //TODO
|
||||
case CELL_GCM_TEXTURE_R5G6B5: //TODO
|
||||
{
|
||||
u32 remap = tex.remap();
|
||||
result.redirected_textures |= (1 << i);
|
||||
|
@ -1573,8 +1573,9 @@ namespace rsx
|
|||
break;
|
||||
}
|
||||
case CELL_GCM_TEXTURE_DEPTH16:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
||||
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
|
||||
{
|
||||
const auto compare_mode = (rsx::comparison_function)tex.zfunc();
|
||||
if (result.textures_alpha_kill[i] == 0 &&
|
||||
|
@ -1731,8 +1732,9 @@ namespace rsx
|
|||
break;
|
||||
}
|
||||
case CELL_GCM_TEXTURE_DEPTH16:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
||||
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8:
|
||||
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
|
||||
{
|
||||
const auto compare_mode = (rsx::comparison_function)tex.zfunc();
|
||||
if (result.textures_alpha_kill[i] == 0 &&
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue