Qt: don't update the gui from QtConcurrent

This commit is contained in:
Megamouse 2019-08-11 14:36:40 +02:00
parent 56a249fd5a
commit a360836fef
4 changed files with 85 additions and 49 deletions

View file

@ -248,7 +248,7 @@ void save_manager_dialog::UpdateList()
for (size_t i = 0; i < m_save_entries.size(); ++i) for (size_t i = 0; i < m_save_entries.size(); ++i)
indices.append(static_cast<int>(i)); indices.append(static_cast<int>(i));
QtConcurrent::blockingMap(indices, [this, currNotes](int& row) std::function<QPixmap(const int&)> get_icon = [this](const int& row)
{ {
const auto& entry = m_save_entries[row]; const auto& entry = m_save_entries[row];
QPixmap icon = QPixmap(320, 176); QPixmap icon = QPixmap(320, 176);
@ -258,27 +258,35 @@ void save_manager_dialog::UpdateList()
icon = QPixmap(320, 176); icon = QPixmap(320, 176);
icon.fill(m_icon_color); icon.fill(m_icon_color);
} }
return icon;
};
QList<QPixmap> icons = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_icon);
for (int i = 0; i < icons.count(); ++i)
{
const auto& entry = m_save_entries[i];
QString title = qstr(entry.title) + QStringLiteral("\n") + qstr(entry.subtitle); QString title = qstr(entry.title) + QStringLiteral("\n") + qstr(entry.subtitle);
QString dirName = qstr(entry.dirName); QString dirName = qstr(entry.dirName);
custom_table_widget_item* iconItem = new custom_table_widget_item; custom_table_widget_item* iconItem = new custom_table_widget_item;
iconItem->setData(Qt::UserRole, icon); iconItem->setData(Qt::UserRole, icons[i]);
iconItem->setFlags(iconItem->flags() & ~Qt::ItemIsEditable); iconItem->setFlags(iconItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 0, iconItem); m_list->setItem(i, 0, iconItem);
QTableWidgetItem* titleItem = new QTableWidgetItem(title); QTableWidgetItem* titleItem = new QTableWidgetItem(title);
titleItem->setData(Qt::UserRole, row); // For sorting to work properly titleItem->setData(Qt::UserRole, i); // For sorting to work properly
titleItem->setFlags(titleItem->flags() & ~Qt::ItemIsEditable); titleItem->setFlags(titleItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 1, titleItem); m_list->setItem(i, 1, titleItem);
QTableWidgetItem* timeItem = new QTableWidgetItem(FormatTimestamp(entry.mtime)); QTableWidgetItem* timeItem = new QTableWidgetItem(FormatTimestamp(entry.mtime));
timeItem->setFlags(timeItem->flags() & ~Qt::ItemIsEditable); timeItem->setFlags(timeItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 2, timeItem); m_list->setItem(i, 2, timeItem);
QTableWidgetItem* dirNameItem = new QTableWidgetItem(dirName); QTableWidgetItem* dirNameItem = new QTableWidgetItem(dirName);
dirNameItem->setFlags(dirNameItem->flags() & ~Qt::ItemIsEditable); dirNameItem->setFlags(dirNameItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 3, dirNameItem); m_list->setItem(i, 3, dirNameItem);
QTableWidgetItem* noteItem = new QTableWidgetItem(); QTableWidgetItem* noteItem = new QTableWidgetItem();
noteItem->setFlags(noteItem->flags() | Qt::ItemIsEditable); noteItem->setFlags(noteItem->flags() | Qt::ItemIsEditable);
@ -286,10 +294,10 @@ void save_manager_dialog::UpdateList()
{ {
noteItem->setText(currNotes[dirName].toString()); noteItem->setText(currNotes[dirName].toString());
} }
m_list->setItem(row, 4, noteItem); m_list->setItem(i, 4, noteItem);
}
UpdateIcon(row); UpdateIcons();
});
m_list->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents); m_list->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents);
m_list->verticalHeader()->resizeSections(QHeaderView::ResizeToContents); m_list->verticalHeader()->resizeSections(QHeaderView::ResizeToContents);
@ -316,7 +324,7 @@ void save_manager_dialog::HandleRepaintUiRequest()
resize(window_size); resize(window_size);
} }
void save_manager_dialog::UpdateIcon(int i) QPixmap save_manager_dialog::GetResizedIcon(int i)
{ {
const int dpr = devicePixelRatio(); const int dpr = devicePixelRatio();
const int width = m_icon_size.width() * dpr; const int width = m_icon_size.width() * dpr;
@ -325,7 +333,7 @@ void save_manager_dialog::UpdateIcon(int i)
QTableWidgetItem* item = m_list->item(i, 0); QTableWidgetItem* item = m_list->item(i, 0);
if (!item) if (!item)
{ {
return; return QPixmap();
} }
QPixmap data = item->data(Qt::UserRole).value<QPixmap>(); QPixmap data = item->data(Qt::UserRole).value<QPixmap>();
@ -335,7 +343,7 @@ void save_manager_dialog::UpdateIcon(int i)
QPainter painter(&icon); QPainter painter(&icon);
painter.drawPixmap(0, 0, data); painter.drawPixmap(0, 0, data);
item->setData(Qt::DecorationRole, icon.scaled(width, height, Qt::KeepAspectRatio, Qt::SmoothTransformation)); return icon.scaled(width, height, Qt::KeepAspectRatio, Qt::SmoothTransformation);
} }
void save_manager_dialog::UpdateIcons() void save_manager_dialog::UpdateIcons()
@ -344,10 +352,19 @@ void save_manager_dialog::UpdateIcons()
for (int i = 0; i < m_list->rowCount(); ++i) for (int i = 0; i < m_list->rowCount(); ++i)
indices.append(i); indices.append(i);
QtConcurrent::blockingMap(indices, [this](int& i) std::function<QPixmap(const int&)> get_scaled = [this](const int& i)
{ {
UpdateIcon(i); return GetResizedIcon(i);
}); };
QList<QPixmap> scaled = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_scaled);
for (int i = 0; i < m_list->rowCount() && i < scaled.count(); ++i)
{
QTableWidgetItem* icon_item = m_list->item(i, 0);
if (icon_item)
icon_item->setData(Qt::DecorationRole, scaled[i]);
}
m_list->resizeRowsToContents(); m_list->resizeRowsToContents();
m_list->resizeColumnToContents(0); m_list->resizeColumnToContents(0);

View file

@ -32,7 +32,7 @@ private Q_SLOTS:
private: private:
void Init(std::string dir); void Init(std::string dir);
void UpdateList(); void UpdateList();
void UpdateIcon(int i); QPixmap GetResizedIcon(int i);
void UpdateIcons(); void UpdateIcons();
void ShowContextMenu(const QPoint &pos); void ShowContextMenu(const QPoint &pos);

View file

@ -478,12 +478,12 @@ void trophy_manager_dialog::HandleRepaintUiRequest()
resize(window_size); resize(window_size);
} }
void trophy_manager_dialog::ResizeGameIcon(int index) QPixmap trophy_manager_dialog::GetResizedGameIcon(int index)
{ {
QTableWidgetItem* item = m_game_table->item(index, GameColumns::GameIcon); QTableWidgetItem* item = m_game_table->item(index, GameColumns::GameIcon);
if (!item) if (!item)
{ {
return; return QPixmap();
} }
const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>(); const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>();
const int dpr = devicePixelRatio(); const int dpr = devicePixelRatio();
@ -499,8 +499,7 @@ void trophy_manager_dialog::ResizeGameIcon(int index)
painter.end(); painter.end();
} }
const QPixmap scaled_icon = new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation); return new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
item->setData(Qt::DecorationRole, scaled_icon);
} }
void trophy_manager_dialog::ResizeGameIcons() void trophy_manager_dialog::ResizeGameIcons()
@ -512,10 +511,19 @@ void trophy_manager_dialog::ResizeGameIcons()
for (int i = 0; i < m_game_table->rowCount(); ++i) for (int i = 0; i < m_game_table->rowCount(); ++i)
indices.append(i); indices.append(i);
QtConcurrent::blockingMap(indices, [this](int& i) std::function<QPixmap(const int&)> get_scaled = [this](const int& i)
{ {
ResizeGameIcon(i); return GetResizedGameIcon(i);
}); };
QList<QPixmap> scaled = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_scaled);
for (int i = 0; i < m_game_table->rowCount() && i < scaled.count(); ++i)
{
QTableWidgetItem* icon_item = m_game_table->item(i, TrophyColumns::Icon);
if (icon_item)
icon_item->setData(Qt::DecorationRole, scaled[i]);
}
ReadjustGameTable(); ReadjustGameTable();
} }
@ -533,13 +541,13 @@ void trophy_manager_dialog::ResizeTrophyIcons()
for (int i = 0; i < m_trophy_table->rowCount(); ++i) for (int i = 0; i < m_trophy_table->rowCount(); ++i)
indices.append(i); indices.append(i);
QtConcurrent::blockingMap(indices, [this, db_pos, dpr, new_height](int& i) std::function<QPixmap(const int&)> get_scaled = [this, db_pos, dpr, new_height](const int& i)
{ {
QTableWidgetItem* item = m_trophy_table->item(i, TrophyColumns::Id); QTableWidgetItem* item = m_trophy_table->item(i, TrophyColumns::Id);
QTableWidgetItem* icon_item = m_trophy_table->item(i, TrophyColumns::Icon); QTableWidgetItem* icon_item = m_trophy_table->item(i, TrophyColumns::Icon);
if (!item || !icon_item) if (!item || !icon_item)
{ {
return; return QPixmap();
} }
const int trophy_id = item->text().toInt(); const int trophy_id = item->text().toInt();
const QPixmap icon = m_trophies_db[db_pos]->trophy_images[trophy_id]; const QPixmap icon = m_trophies_db[db_pos]->trophy_images[trophy_id];
@ -555,9 +563,17 @@ void trophy_manager_dialog::ResizeTrophyIcons()
painter.end(); painter.end();
} }
const QPixmap scaled = new_icon.scaledToHeight(new_height, Qt::SmoothTransformation); return new_icon.scaledToHeight(new_height, Qt::SmoothTransformation);
icon_item->setData(Qt::DecorationRole, scaled); };
});
QList<QPixmap> scaled = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_scaled);
for (int i = 0; i < m_trophy_table->rowCount() && i < scaled.count(); ++i)
{
QTableWidgetItem* icon_item = m_trophy_table->item(i, TrophyColumns::Icon);
if (icon_item)
icon_item->setData(Qt::DecorationRole, scaled[i]);
}
ReadjustTrophyTable(); ReadjustTrophyTable();
} }
@ -706,41 +722,44 @@ void trophy_manager_dialog::PopulateGameTable()
m_game_combo->clear(); m_game_combo->clear();
QList<QString> names;
QList<int> indices; QList<int> indices;
for (size_t i = 0; i < m_trophies_db.size(); ++i) for (size_t i = 0; i < m_trophies_db.size(); ++i)
{ indices.append(static_cast<int>(i));
const int index = static_cast<int>(i);
const QString name = qstr(m_trophies_db[i]->game_name).simplified();
m_game_combo->addItem(name, index);
names.append(name);
indices.append(index);
}
QtConcurrent::blockingMap(indices, [this, &names](int& i) std::function<QPixmap(const int&)> get_icon = [this](const int& i)
{ {
const int all_trophies = m_trophies_db[i]->trop_usr->GetTrophiesCount();
const int unlocked_trophies = m_trophies_db[i]->trop_usr->GetUnlockedTrophiesCount();
const int percentage = 100 * unlocked_trophies / all_trophies;
const std::string icon_path = m_trophies_db[i]->path + "/ICON0.PNG";
const QString progress = QString("%0% (%1/%2)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
// Load game icon // Load game icon
QPixmap icon; QPixmap icon;
const std::string icon_path = m_trophies_db[i]->path + "ICON0.PNG";
if (!icon.load(qstr(icon_path))) if (!icon.load(qstr(icon_path)))
{ {
LOG_WARNING(GENERAL, "Could not load trophy game icon from path %s", icon_path); LOG_WARNING(GENERAL, "Could not load trophy game icon from path %s", icon_path);
} }
return icon;
};
QList<QPixmap> icons = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_icon);
for (int i = 0; i < indices.count(); ++i)
{
const int all_trophies = m_trophies_db[i]->trop_usr->GetTrophiesCount();
const int unlocked_trophies = m_trophies_db[i]->trop_usr->GetUnlockedTrophiesCount();
const int percentage = 100 * unlocked_trophies / all_trophies;
const QString progress = QString("%0% (%1/%2)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
const QString name = qstr(m_trophies_db[i]->game_name).simplified();
custom_table_widget_item* icon_item = new custom_table_widget_item; custom_table_widget_item* icon_item = new custom_table_widget_item;
icon_item->setData(Qt::UserRole, icon); if (icons.count() > i)
icon_item->setData(Qt::UserRole, icons[i]);
m_game_table->setItem(i, GameColumns::GameIcon, icon_item); m_game_table->setItem(i, GameColumns::GameIcon, icon_item);
m_game_table->setItem(i, GameColumns::GameName, new custom_table_widget_item(names[i])); m_game_table->setItem(i, GameColumns::GameName, new custom_table_widget_item(name));
m_game_table->setItem(i, GameColumns::GameProgress, new custom_table_widget_item(progress, Qt::UserRole, percentage)); m_game_table->setItem(i, GameColumns::GameProgress, new custom_table_widget_item(progress, Qt::UserRole, percentage));
ResizeGameIcon(i); m_game_combo->addItem(name, i);
}); }
ResizeGameIcons();
m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls

View file

@ -63,7 +63,7 @@ public Q_SLOTS:
void HandleRepaintUiRequest(); void HandleRepaintUiRequest();
private Q_SLOTS: private Q_SLOTS:
void ResizeGameIcon(int index); QPixmap GetResizedGameIcon(int index);
void ResizeGameIcons(); void ResizeGameIcons();
void ResizeTrophyIcons(); void ResizeTrophyIcons();
void ApplyFilter(); void ApplyFilter();