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Qt: don't update the gui from QtConcurrent
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parent
56a249fd5a
commit
a360836fef
4 changed files with 85 additions and 49 deletions
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@ -478,12 +478,12 @@ void trophy_manager_dialog::HandleRepaintUiRequest()
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resize(window_size);
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}
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void trophy_manager_dialog::ResizeGameIcon(int index)
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QPixmap trophy_manager_dialog::GetResizedGameIcon(int index)
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{
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QTableWidgetItem* item = m_game_table->item(index, GameColumns::GameIcon);
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if (!item)
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{
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return;
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return QPixmap();
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}
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const QPixmap icon = item->data(Qt::UserRole).value<QPixmap>();
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const int dpr = devicePixelRatio();
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@ -499,8 +499,7 @@ void trophy_manager_dialog::ResizeGameIcon(int index)
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painter.end();
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}
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const QPixmap scaled_icon = new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
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item->setData(Qt::DecorationRole, scaled_icon);
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return new_icon.scaled(m_game_icon_size * dpr, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
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}
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void trophy_manager_dialog::ResizeGameIcons()
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@ -512,10 +511,19 @@ void trophy_manager_dialog::ResizeGameIcons()
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for (int i = 0; i < m_game_table->rowCount(); ++i)
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indices.append(i);
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QtConcurrent::blockingMap(indices, [this](int& i)
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std::function<QPixmap(const int&)> get_scaled = [this](const int& i)
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{
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ResizeGameIcon(i);
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});
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return GetResizedGameIcon(i);
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};
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QList<QPixmap> scaled = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_scaled);
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for (int i = 0; i < m_game_table->rowCount() && i < scaled.count(); ++i)
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{
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QTableWidgetItem* icon_item = m_game_table->item(i, TrophyColumns::Icon);
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if (icon_item)
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icon_item->setData(Qt::DecorationRole, scaled[i]);
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}
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ReadjustGameTable();
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}
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@ -533,13 +541,13 @@ void trophy_manager_dialog::ResizeTrophyIcons()
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for (int i = 0; i < m_trophy_table->rowCount(); ++i)
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indices.append(i);
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QtConcurrent::blockingMap(indices, [this, db_pos, dpr, new_height](int& i)
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std::function<QPixmap(const int&)> get_scaled = [this, db_pos, dpr, new_height](const int& i)
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{
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QTableWidgetItem* item = m_trophy_table->item(i, TrophyColumns::Id);
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QTableWidgetItem* icon_item = m_trophy_table->item(i, TrophyColumns::Icon);
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if (!item || !icon_item)
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{
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return;
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return QPixmap();
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}
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const int trophy_id = item->text().toInt();
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const QPixmap icon = m_trophies_db[db_pos]->trophy_images[trophy_id];
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@ -555,9 +563,17 @@ void trophy_manager_dialog::ResizeTrophyIcons()
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painter.end();
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}
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const QPixmap scaled = new_icon.scaledToHeight(new_height, Qt::SmoothTransformation);
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icon_item->setData(Qt::DecorationRole, scaled);
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});
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return new_icon.scaledToHeight(new_height, Qt::SmoothTransformation);
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};
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QList<QPixmap> scaled = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_scaled);
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for (int i = 0; i < m_trophy_table->rowCount() && i < scaled.count(); ++i)
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{
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QTableWidgetItem* icon_item = m_trophy_table->item(i, TrophyColumns::Icon);
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if (icon_item)
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icon_item->setData(Qt::DecorationRole, scaled[i]);
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}
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ReadjustTrophyTable();
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}
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@ -706,41 +722,44 @@ void trophy_manager_dialog::PopulateGameTable()
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m_game_combo->clear();
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QList<QString> names;
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QList<int> indices;
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for (size_t i = 0; i < m_trophies_db.size(); ++i)
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{
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const int index = static_cast<int>(i);
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const QString name = qstr(m_trophies_db[i]->game_name).simplified();
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m_game_combo->addItem(name, index);
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names.append(name);
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indices.append(index);
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}
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indices.append(static_cast<int>(i));
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QtConcurrent::blockingMap(indices, [this, &names](int& i)
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std::function<QPixmap(const int&)> get_icon = [this](const int& i)
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{
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const int all_trophies = m_trophies_db[i]->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = m_trophies_db[i]->trop_usr->GetUnlockedTrophiesCount();
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const int percentage = 100 * unlocked_trophies / all_trophies;
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const std::string icon_path = m_trophies_db[i]->path + "/ICON0.PNG";
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const QString progress = QString("%0% (%1/%2)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
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// Load game icon
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QPixmap icon;
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const std::string icon_path = m_trophies_db[i]->path + "ICON0.PNG";
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if (!icon.load(qstr(icon_path)))
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{
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LOG_WARNING(GENERAL, "Could not load trophy game icon from path %s", icon_path);
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}
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return icon;
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};
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QList<QPixmap> icons = QtConcurrent::blockingMapped<QList<QPixmap>>(indices, get_icon);
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for (int i = 0; i < indices.count(); ++i)
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{
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const int all_trophies = m_trophies_db[i]->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = m_trophies_db[i]->trop_usr->GetUnlockedTrophiesCount();
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const int percentage = 100 * unlocked_trophies / all_trophies;
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const QString progress = QString("%0% (%1/%2)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
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const QString name = qstr(m_trophies_db[i]->game_name).simplified();
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custom_table_widget_item* icon_item = new custom_table_widget_item;
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icon_item->setData(Qt::UserRole, icon);
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if (icons.count() > i)
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icon_item->setData(Qt::UserRole, icons[i]);
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m_game_table->setItem(i, GameColumns::GameIcon, icon_item);
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m_game_table->setItem(i, GameColumns::GameName, new custom_table_widget_item(names[i]));
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m_game_table->setItem(i, GameColumns::GameName, new custom_table_widget_item(name));
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m_game_table->setItem(i, GameColumns::GameProgress, new custom_table_widget_item(progress, Qt::UserRole, percentage));
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ResizeGameIcon(i);
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});
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m_game_combo->addItem(name, i);
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}
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ResizeGameIcons();
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m_game_table->setSortingEnabled(true); // Enable sorting only after using setItem calls
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