From a1fa8dd70120856bd8c027293be99dbac3b1ad00 Mon Sep 17 00:00:00 2001 From: kd-11 Date: Sun, 16 Mar 2025 18:28:04 +0300 Subject: [PATCH] config: Revert default shader compiler to async with draw-skip --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index f68d9d0d28..eeebd7d132 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -130,7 +130,7 @@ struct cfg_root : cfg::node cfg::_enum frame_limit{ this, "Frame limit", frame_limit_type::_auto, true }; cfg::_float<0, 1000> second_frame_limit{ this, "Second Frame Limit", 0, true }; // 0 disables its effect cfg::_enum antialiasing_level{ this, "MSAA", msaa_level::_auto }; - cfg::_enum shadermode{ this, "Shader Mode", shader_mode::async_with_interpreter }; + cfg::_enum shadermode{ this, "Shader Mode", shader_mode::async_recompiler }; cfg::_enum shader_precision{ this, "Shader Precision", gpu_preset_level::high }; cfg::_bool write_color_buffers{ this, "Write Color Buffers" };