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cellGameContentPermit: extremely DANGEROUS bug fixed
And few tiny changes.
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parent
a7e659abd1
commit
9fc7197c4f
9 changed files with 64 additions and 33 deletions
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@ -102,6 +102,33 @@ void ARMv7Thread::DoCode()
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{
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}
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void ARMv7Thread::FastCall(u32 addr)
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{
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auto old_status = m_status;
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auto old_PC = PC;
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auto old_stack = SP;
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auto old_LR = LR;
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auto old_thread = GetCurrentNamedThread();
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m_status = Running;
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PC = addr;
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LR = Emu.m_cpu_thr_stop;
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SetCurrentNamedThread(this);
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CPUThread::Task();
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m_status = old_status;
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PC = old_PC;
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SP = old_stack;
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LR = old_LR;
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SetCurrentNamedThread(old_thread);
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}
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void ARMv7Thread::FastStop()
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{
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m_status = Stopped;
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}
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arm7_thread::arm7_thread(u32 entry, const std::string& name, u32 stack_size, u32 prio)
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{
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thread = &Emu.GetCPU().AddThread(CPU_THREAD_ARMv7);
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@ -112,4 +139,4 @@ arm7_thread::arm7_thread(u32 entry, const std::string& name, u32 stack_size, u32
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thread->SetPrio(prio ? prio : Emu.GetInfo().GetProcParam().primary_prio);
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argc = 0;
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}
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}
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