Merge pull request #262 from raven02/patch-15

Replace slow glReadpixels routine with glBlitframebuffer
This commit is contained in:
B1ackDaemon 2014-05-23 19:02:26 +03:00
commit 9e4c2c1030

View file

@ -1139,6 +1139,28 @@ void GLGSRender::ExecCMD()
void GLGSRender::Flip() void GLGSRender::Flip()
{ {
// Fast path for non-MRT using glBlitFramebuffer
// TODO: check for MRT samples
if (m_fbo.IsCreated() && (m_surface_colour_target == CELL_GCM_SURFACE_TARGET_0 || m_surface_colour_target == CELL_GCM_SURFACE_TARGET_1))
{
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
// Renderbuffer is upside turn , swapped srcY0 and srcY1
GLfbo::Blit(0, RSXThread::m_height, RSXThread::m_width, 0, 0, 0, RSXThread::m_width, RSXThread::m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
m_fbo.Bind();
for (uint i = 0; i<m_post_draw_objs.size(); ++i)
{
m_post_draw_objs[i].Draw();
}
m_frame->Flip(m_context);
m_fbo.Bind();
return;
}
if(m_set_scissor_horizontal && m_set_scissor_vertical) if(m_set_scissor_horizontal && m_set_scissor_vertical)
{ {
glScissor(0, 0, RSXThread::m_width, RSXThread::m_height); glScissor(0, 0, RSXThread::m_width, RSXThread::m_height);
@ -1228,24 +1250,6 @@ void GLGSRender::Flip()
glEnd(); glEnd();
} }
/*GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
GLfbo::Blit(
m_surface_clip_x, m_surface_clip_y, m_surface_clip_x + m_surface_clip_w, m_surface_clip_y + m_surface_clip_h,
m_surface_clip_x, m_surface_clip_y, m_surface_clip_x + m_surface_clip_w, m_surface_clip_y + m_surface_clip_h,
GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);*/
if(m_fbo.IsCreated())
m_fbo.Bind();
for(uint i=0; i<m_post_draw_objs.size(); ++i)
{
m_post_draw_objs[i].Draw();
}
m_frame->Flip(m_context);
if(m_fbo.IsCreated())
m_fbo.Bind();
if(m_set_scissor_horizontal && m_set_scissor_vertical) if(m_set_scissor_horizontal && m_set_scissor_vertical)
{ {
glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);