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gl: Use less costly glTexStorage2D instead of glTexImage2D.
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2 changed files with 23 additions and 20 deletions
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@ -177,6 +177,8 @@ OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
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OPENGL_PROC(PFNGLDEBUGMESSAGECONTROLARBPROC, DebugMessageControlARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGEINSERTARBPROC, DebugMessageInsertARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKARBPROC, DebugMessageCallbackARB);
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OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
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//...
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#if !defined(__GNUG__) || defined(__MINGW32__)
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