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- Fixed OpenGL renderer LoadVertexArray & DrawArray.
- Improved SPU SCs. - Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
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parent
5373747210
commit
9d5b13839b
24 changed files with 424 additions and 322 deletions
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@ -174,7 +174,7 @@ int cellFsClosedir(u32 fd)
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return CELL_OK;
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}
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int cellFsStat(const u32 path_addr, mem_struct_ptr_t<CellFsStat> sb)
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int cellFsStat(const u32 path_addr, mem_ptr_t<CellFsStat> sb)
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{
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const wxString& path = Memory.ReadString(path_addr);
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sys_fs.Log("cellFsFstat(path: %s, sb_addr: 0x%x)", path, sb.GetAddr());
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@ -216,7 +216,7 @@ int cellFsStat(const u32 path_addr, mem_struct_ptr_t<CellFsStat> sb)
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return CELL_OK;
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}
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int cellFsFstat(u32 fd, mem_struct_ptr_t<CellFsStat> sb)
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int cellFsFstat(u32 fd, mem_ptr_t<CellFsStat> sb)
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{
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sys_fs.Log("cellFsFstat(fd: %d, sb_addr: 0x%x)", fd, sb.GetAddr());
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ID id;
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