- Fixed OpenGL renderer LoadVertexArray & DrawArray.

- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
This commit is contained in:
DH 2013-11-19 23:10:23 +02:00
parent 5373747210
commit 9d5b13839b
24 changed files with 424 additions and 322 deletions

View file

@ -174,7 +174,7 @@ int cellFsClosedir(u32 fd)
return CELL_OK;
}
int cellFsStat(const u32 path_addr, mem_struct_ptr_t<CellFsStat> sb)
int cellFsStat(const u32 path_addr, mem_ptr_t<CellFsStat> sb)
{
const wxString& path = Memory.ReadString(path_addr);
sys_fs.Log("cellFsFstat(path: %s, sb_addr: 0x%x)", path, sb.GetAddr());
@ -216,7 +216,7 @@ int cellFsStat(const u32 path_addr, mem_struct_ptr_t<CellFsStat> sb)
return CELL_OK;
}
int cellFsFstat(u32 fd, mem_struct_ptr_t<CellFsStat> sb)
int cellFsFstat(u32 fd, mem_ptr_t<CellFsStat> sb)
{
sys_fs.Log("cellFsFstat(fd: %d, sb_addr: 0x%x)", fd, sb.GetAddr());
ID id;