vk: Increase number of draw calls per frame for overlays to 1024

- Allows for more complex interface design
This commit is contained in:
kd-11 2019-01-28 20:20:12 +03:00 committed by kd-11
parent 8920eda321
commit 9d4b19b97a

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@ -6,6 +6,8 @@
#include "../Overlays/overlays.h" #include "../Overlays/overlays.h"
#define VK_OVERLAY_MAX_DRAW_CALLS 1024
namespace vk namespace vk
{ {
//TODO: Refactor text print class to inherit from this base class //TODO: Refactor text print class to inherit from this base class
@ -67,8 +69,8 @@ namespace vk
{ {
VkDescriptorPoolSize descriptor_pool_sizes[2] = VkDescriptorPoolSize descriptor_pool_sizes[2] =
{ {
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 120 * m_num_usable_samplers }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_OVERLAY_MAX_DRAW_CALLS * m_num_usable_samplers },
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 120 }, { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_OVERLAY_MAX_DRAW_CALLS },
}; };
//Reserve descriptor pools //Reserve descriptor pools
@ -226,7 +228,7 @@ namespace vk
else else
program = build_pipeline(pass); program = build_pipeline(pass);
verify(HERE), m_used_descriptors < 120; verify(HERE), m_used_descriptors < VK_OVERLAY_MAX_DRAW_CALLS;
VkDescriptorSetAllocateInfo alloc_info = {}; VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.descriptorPool = m_descriptor_pool; alloc_info.descriptorPool = m_descriptor_pool;