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vk: Increase number of draw calls per frame for overlays to 1024
- Allows for more complex interface design
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parent
8920eda321
commit
9d4b19b97a
1 changed files with 5 additions and 3 deletions
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@ -6,6 +6,8 @@
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#include "../Overlays/overlays.h"
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#include "../Overlays/overlays.h"
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#define VK_OVERLAY_MAX_DRAW_CALLS 1024
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namespace vk
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namespace vk
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{
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{
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//TODO: Refactor text print class to inherit from this base class
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//TODO: Refactor text print class to inherit from this base class
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@ -67,8 +69,8 @@ namespace vk
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{
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{
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VkDescriptorPoolSize descriptor_pool_sizes[2] =
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VkDescriptorPoolSize descriptor_pool_sizes[2] =
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{
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 120 * m_num_usable_samplers },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_OVERLAY_MAX_DRAW_CALLS * m_num_usable_samplers },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 120 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_OVERLAY_MAX_DRAW_CALLS },
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};
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};
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//Reserve descriptor pools
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//Reserve descriptor pools
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@ -226,7 +228,7 @@ namespace vk
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else
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else
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program = build_pipeline(pass);
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program = build_pipeline(pass);
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verify(HERE), m_used_descriptors < 120;
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verify(HERE), m_used_descriptors < VK_OVERLAY_MAX_DRAW_CALLS;
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VkDescriptorSetAllocateInfo alloc_info = {};
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.descriptorPool = m_descriptor_pool;
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alloc_info.descriptorPool = m_descriptor_pool;
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