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https://github.com/RPCS3/rpcs3.git
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Fix wrong g_fxo->init_crtp name, use just init<>
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parent
318a364d09
commit
9c9c2eb2c9
4 changed files with 5 additions and 5 deletions
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@ -187,7 +187,7 @@ namespace rsx
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fade_animation.duration = 0.5f;
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fade_animation.duration = 0.5f;
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fade_animation.active = true;
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fade_animation.active = true;
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g_fxo->init_crtp<named_thread>("OSK Thread", [this]
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g_fxo->init<named_thread>("OSK Thread", [this]
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{
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{
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if (auto error = run_input_loop())
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if (auto error = run_input_loop())
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{
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{
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@ -498,7 +498,7 @@ namespace rsx
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vblank_count = 0;
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vblank_count = 0;
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g_fxo->init_crtp<named_thread>("VBlank Thread", [this]()
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g_fxo->init<named_thread>("VBlank Thread", [this]()
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{
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{
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// See sys_timer_usleep for details
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// See sys_timer_usleep for details
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#ifdef __linux__
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#ifdef __linux__
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@ -564,7 +564,7 @@ namespace rsx
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}
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}
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});
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});
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g_fxo->init_crtp<named_thread>("RSX Decompiler Thread", [this]
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g_fxo->init<named_thread>("RSX Decompiler Thread", [this]
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{
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{
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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{
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{
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@ -868,7 +868,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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// Workaround for analyser glitches
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// Workaround for analyser glitches
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vm::falloc(0x10000, 0xf0000, vm::main);
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vm::falloc(0x10000, 0xf0000, vm::main);
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g_fxo->init_crtp<named_thread>("SPRX Loader"sv, [this]
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g_fxo->init<named_thread>("SPRX Loader"sv, [this]
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{
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{
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std::vector<std::string> dir_queue;
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std::vector<std::string> dir_queue;
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dir_queue.emplace_back(m_path + '/');
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dir_queue.emplace_back(m_path + '/');
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@ -167,7 +167,7 @@ namespace stx
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// Special stuff
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// Special stuff
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template <template <class...> typename CTAD, typename... Args>
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template <template <class...> typename CTAD, typename... Args>
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auto init_crtp(Args&&... args) noexcept
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auto init(Args&&... args) noexcept
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{
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{
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using T = decltype(CTAD{std::forward<Args>(args)...});
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using T = decltype(CTAD{std::forward<Args>(args)...});
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return init<T>(std::forward<Args>(args)...);
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return init<T>(std::forward<Args>(args)...);
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