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Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile
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07135570f4
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48 changed files with 190 additions and 154 deletions
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@ -190,8 +190,8 @@ void Emulator::Load()
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if(IsSelf(m_path.ToStdString()))
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{
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std::string self_path = m_path.mb_str();
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std::string elf_path = wxFileName(m_path).GetPath().c_str();
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std::string self_path = m_path.ToStdString();
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std::string elf_path = wxFileName(m_path).GetPath().ToStdString();
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if(wxFileName(m_path).GetFullName().CmpNoCase("EBOOT.BIN") == 0)
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{
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@ -216,7 +216,7 @@ void Emulator::Load()
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ConLog.Write("Mount info:");
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for(uint i=0; i<m_vfs.m_devices.GetCount(); ++i)
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{
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ConLog.Write("%s -> %s", m_vfs.m_devices[i].GetPs3Path().wx_str(), m_vfs.m_devices[i].GetLocalPath().wx_str());
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ConLog.Write("%s -> %s", static_cast<const char *>(m_vfs.m_devices[i].GetPs3Path()), static_cast<const char *>(m_vfs.m_devices[i].GetLocalPath().ToAscii()));
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}
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ConLog.SkipLn();
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