mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-09 00:11:24 +12:00
Implemented binary vertex program disassembler
This commit is contained in:
parent
deebe3ca1f
commit
99ea666bf2
10 changed files with 520 additions and 12 deletions
|
@ -735,7 +735,7 @@ void GLVertexDecompilerThread::Task()
|
|||
case RSX_VEC_OPCODE_SNE: SetDSTVec("vec4(notEqual($0, $1))"); break;
|
||||
case RSX_VEC_OPCODE_STR: SetDSTVec("vec4(equal($0, vec4(1.0)))"); break;
|
||||
case RSX_VEC_OPCODE_SSG: SetDSTVec("sign($0)"); break;
|
||||
case RSX_VEC_OPCODE_TEX: SetDSTVec("texture($t, $0.xy)"); break;
|
||||
case RSX_VEC_OPCODE_TXL: SetDSTVec("texture($t, $0.xy)"); break;
|
||||
|
||||
default:
|
||||
AddCode(fmt::Format("//Unknown vp opcode 0x%x", fmt::by_value(d1.vec_opcode)));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue