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Qt: some code cleanup in gui files
This commit is contained in:
parent
426643c44d
commit
934a2eb9fa
8 changed files with 511 additions and 509 deletions
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@ -41,71 +41,71 @@ LOG_CHANNEL(sys_log, "SYS");
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
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: custom_dock_widget(tr("Game List"), parent)
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, m_gui_settings(guiSettings)
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, m_emu_settings(emuSettings)
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, m_gui_settings(gui_settings)
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, m_emu_settings(emu_settings)
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, m_persistent_settings(persistent_settings)
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{
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m_Icon_Size = gui::gl_icon_size_min; // ensure a valid size
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m_isListLayout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
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m_Margin_Factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_Text_Factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
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m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_icon_size = gui::gl_icon_size_min; // ensure a valid size
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m_is_list_layout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
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m_margin_factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_text_factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
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m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_hidden_list = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList());
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m_oldLayoutIsList = m_isListLayout;
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m_old_layout_is_list = m_is_list_layout;
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// Save factors for first setup
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m_gui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
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m_gui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
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m_gui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
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m_gui_settings->SetValue(gui::gl_iconColor, m_icon_color);
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m_gui_settings->SetValue(gui::gl_marginFactor, m_margin_factor);
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m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor);
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m_Game_Dock = new QMainWindow(this);
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m_Game_Dock->setWindowFlags(Qt::Widget);
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setWidget(m_Game_Dock);
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m_game_dock = new QMainWindow(this);
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m_game_dock->setWindowFlags(Qt::Widget);
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setWidget(m_game_dock);
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m_xgrid = new game_list_grid(QSize(), m_Icon_Color, m_Margin_Factor, m_Text_Factor, false);
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m_game_grid = new game_list_grid(QSize(), m_icon_color, m_margin_factor, m_text_factor, false);
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m_gameList = new game_list();
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m_gameList->setShowGrid(false);
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m_gameList->setItemDelegate(new table_item_delegate(this, true));
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m_gameList->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_gameList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_gameList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_gameList->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_gameList->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_gameList->verticalScrollBar()->installEventFilter(this);
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m_gameList->verticalScrollBar()->setSingleStep(20);
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m_gameList->horizontalScrollBar()->setSingleStep(20);
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m_gameList->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_gameList->verticalHeader()->setVisible(false);
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m_gameList->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_gameList->horizontalHeader()->setHighlightSections(false);
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m_gameList->horizontalHeader()->setSortIndicatorShown(true);
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m_gameList->horizontalHeader()->setStretchLastSection(true);
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m_gameList->horizontalHeader()->setDefaultSectionSize(150);
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m_gameList->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_gameList->setContextMenuPolicy(Qt::CustomContextMenu);
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m_gameList->setAlternatingRowColors(true);
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m_gameList->installEventFilter(this);
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m_gameList->setColumnCount(gui::column_count);
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m_game_list = new game_list();
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m_game_list->setShowGrid(false);
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m_game_list->setItemDelegate(new table_item_delegate(this, true));
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m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_game_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_game_list->setSelectionMode(QAbstractItemView::SingleSelection);
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m_game_list->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_game_list->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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m_game_list->verticalScrollBar()->installEventFilter(this);
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m_game_list->verticalScrollBar()->setSingleStep(20);
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m_game_list->horizontalScrollBar()->setSingleStep(20);
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m_game_list->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_game_list->verticalHeader()->setVisible(false);
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m_game_list->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_game_list->horizontalHeader()->setHighlightSections(false);
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m_game_list->horizontalHeader()->setSortIndicatorShown(true);
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m_game_list->horizontalHeader()->setStretchLastSection(true);
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m_game_list->horizontalHeader()->setDefaultSectionSize(150);
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m_game_list->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_game_list->setContextMenuPolicy(Qt::CustomContextMenu);
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m_game_list->setAlternatingRowColors(true);
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m_game_list->installEventFilter(this);
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m_game_list->setColumnCount(gui::column_count);
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m_game_compat = std::make_unique<game_compatibility>(m_gui_settings);
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m_Central_Widget = new QStackedWidget(this);
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m_Central_Widget->addWidget(m_gameList);
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m_Central_Widget->addWidget(m_xgrid);
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m_Central_Widget->setCurrentWidget(m_isListLayout ? m_gameList : m_xgrid);
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m_central_widget = new QStackedWidget(this);
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m_central_widget->addWidget(m_game_list);
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m_central_widget->addWidget(m_game_grid);
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m_central_widget->setCurrentWidget(m_is_list_layout ? m_game_list : m_game_grid);
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m_Game_Dock->setCentralWidget(m_Central_Widget);
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m_game_dock->setCentralWidget(m_central_widget);
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// Actions regarding showing/hiding columns
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auto AddColumn = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
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{
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m_gameList->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
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m_game_list->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
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m_columnActs.append(new QAction(action_text, this));
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};
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@ -125,21 +125,21 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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AddColumn(gui::column_compat, tr("Compatibility"), tr("Show Compatibility"));
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// Events
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connect(m_gameList, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_gameList, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
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connect(m_gameList, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
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connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_game_list, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
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connect(m_game_list, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
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connect(m_gameList->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);
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connect(m_gameList->horizontalHeader(), &QHeaderView::customContextMenuRequested, [this](const QPoint& pos)
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connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);
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connect(m_game_list->horizontalHeader(), &QHeaderView::customContextMenuRequested, [this](const QPoint& pos)
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{
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QMenu* configure = new QMenu(this);
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configure->addActions(m_columnActs);
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configure->exec(m_gameList->horizontalHeader()->viewport()->mapToGlobal(pos));
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configure->exec(m_game_list->horizontalHeader()->viewport()->mapToGlobal(pos));
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});
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connect(m_xgrid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_xgrid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
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connect(m_xgrid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
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connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(m_game_grid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
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connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
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connect(m_game_compat.get(), &game_compatibility::DownloadStarted, [this]()
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{
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@ -187,7 +187,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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return;
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}
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}
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m_gameList->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
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m_game_list->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
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m_gui_settings->SetGamelistColVisibility(col, checked);
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if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
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@ -200,15 +200,15 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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void game_list_frame::LoadSettings()
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{
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m_colSortOrder = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = m_gui_settings->GetGameListCategoryFilters();
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m_drawCompatStatusToGrid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
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m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_category_filters = m_gui_settings->GetGameListCategoryFilters();
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m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
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Refresh(true);
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QByteArray state = m_gui_settings->GetValue(gui::gl_state).toByteArray();
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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if (!m_game_list->horizontalHeader()->restoreState(state) && m_game_list->rowCount())
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{
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// If no settings exist, resize to contents.
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ResizeColumnsToContents();
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@ -218,13 +218,13 @@ void game_list_frame::LoadSettings()
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{
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bool vis = m_gui_settings->GetGamelistColVisibility(col);
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m_columnActs[col]->setChecked(vis);
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m_gameList->setColumnHidden(col, !vis);
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m_game_list->setColumnHidden(col, !vis);
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}
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SortGameList();
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FixNarrowColumns();
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m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
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m_game_list->horizontalHeader()->restoreState(m_game_list->horizontalHeader()->saveState());
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}
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game_list_frame::~game_list_frame()
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@ -239,38 +239,38 @@ void game_list_frame::FixNarrowColumns()
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// handle columns (other than the icon column) that have zero width after showing them (stuck between others)
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for (int col = 1; col < m_columnActs.count(); ++col)
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{
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if (m_gameList->isColumnHidden(col))
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if (m_game_list->isColumnHidden(col))
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{
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continue;
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}
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if (m_gameList->columnWidth(col) <= m_gameList->horizontalHeader()->minimumSectionSize())
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if (m_game_list->columnWidth(col) <= m_game_list->horizontalHeader()->minimumSectionSize())
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{
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m_gameList->setColumnWidth(col, m_gameList->horizontalHeader()->minimumSectionSize());
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m_game_list->setColumnWidth(col, m_game_list->horizontalHeader()->minimumSectionSize());
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}
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}
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}
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void game_list_frame::ResizeColumnsToContents(int spacing)
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{
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if (!m_gameList)
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if (!m_game_list)
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{
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return;
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}
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m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_game_list->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_game_list->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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// Make non-icon columns slighty bigger for better visuals
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for (int i = 1; i < m_gameList->columnCount(); i++)
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for (int i = 1; i < m_game_list->columnCount(); i++)
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{
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if (m_gameList->isColumnHidden(i))
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if (m_game_list->isColumnHidden(i))
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{
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continue;
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}
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int size = m_gameList->horizontalHeader()->sectionSize(i) + spacing;
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m_gameList->horizontalHeader()->resizeSection(i, size);
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const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
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m_game_list->horizontalHeader()->resizeSection(i, size);
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}
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}
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@ -278,17 +278,17 @@ void game_list_frame::OnColClicked(int col)
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{
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if (col == 0) return; // Don't "sort" icons.
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if (col == m_sortColumn)
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if (col == m_sort_column)
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{
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m_colSortOrder = (m_colSortOrder == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
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m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
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}
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else
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{
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m_colSortOrder = Qt::AscendingOrder;
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m_col_sort_order = Qt::AscendingOrder;
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}
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m_sortColumn = col;
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m_sort_column = col;
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m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
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m_gui_settings->SetValue(gui::gl_sortCol, col);
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SortGameList();
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@ -299,9 +299,9 @@ bool game_list_frame::IsEntryVisible(const game_info& game)
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{
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auto matches_category = [&]()
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{
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if (m_isListLayout)
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if (m_is_list_layout)
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{
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return m_categoryFilters.contains(qstr(game->info.category));
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return m_category_filters.contains(qstr(game->info.category));
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}
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const auto cat_boot = Localized().category.cat_boot;
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@ -317,51 +317,51 @@ void game_list_frame::SortGameList()
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{
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// Back-up old header sizes to handle unwanted column resize in case of zero search results
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QList<int> column_widths;
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int old_row_count = m_gameList->rowCount();
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int old_game_count = m_game_data.count();
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const int old_row_count = m_game_list->rowCount();
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const int old_game_count = m_game_data.count();
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for (int i = 0; i < m_gameList->columnCount(); i++)
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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column_widths.append(m_gameList->columnWidth(i));
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column_widths.append(m_game_list->columnWidth(i));
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}
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// Sorting resizes hidden columns, so unhide them as a workaround
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QList<int> columns_to_hide;
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for (int i = 0; i < m_gameList->columnCount(); i++)
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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if (m_gameList->isColumnHidden(i))
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if (m_game_list->isColumnHidden(i))
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{
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m_gameList->setColumnHidden(i, false);
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m_game_list->setColumnHidden(i, false);
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columns_to_hide << i;
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}
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}
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// Sort the list by column and sort order
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m_gameList->sortByColumn(m_sortColumn, m_colSortOrder);
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m_game_list->sortByColumn(m_sort_column, m_col_sort_order);
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// Hide columns again
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for (auto i : columns_to_hide)
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{
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m_gameList->setColumnHidden(i, true);
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m_game_list->setColumnHidden(i, true);
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}
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// Don't resize the columns if no game is shown to preserve the header settings
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if (!m_gameList->rowCount())
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if (!m_game_list->rowCount())
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{
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for (int i = 0; i < m_gameList->columnCount(); i++)
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for (int i = 0; i < m_game_list->columnCount(); i++)
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{
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m_gameList->setColumnWidth(i, column_widths[i]);
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m_game_list->setColumnWidth(i, column_widths[i]);
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}
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m_gameList->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
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return;
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}
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// Fixate vertical header and row height
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m_gameList->verticalHeader()->setMinimumSectionSize(m_Icon_Size.height());
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m_gameList->verticalHeader()->setMaximumSectionSize(m_Icon_Size.height());
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m_gameList->resizeRowsToContents();
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m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
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m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
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m_game_list->resizeRowsToContents();
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// Resize columns if the game list was empty before
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if (!old_row_count && !old_game_count)
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@ -370,14 +370,14 @@ void game_list_frame::SortGameList()
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}
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else
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{
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m_gameList->resizeColumnToContents(gui::column_icon);
|
||||
m_game_list->resizeColumnToContents(gui::column_icon);
|
||||
}
|
||||
|
||||
// Fixate icon column
|
||||
m_gameList->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
|
||||
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
|
||||
|
||||
// Shorten the last section to remove horizontal scrollbar if possible
|
||||
m_gameList->resizeColumnToContents(gui::column_count - 1);
|
||||
m_game_list->resizeColumnToContents(gui::column_count - 1);
|
||||
}
|
||||
|
||||
QString game_list_frame::GetLastPlayedBySerial(const QString& serial)
|
||||
|
@ -469,9 +469,9 @@ std::string game_list_frame::GetDataDirBySerial(const std::string& serial)
|
|||
return fs::get_config_dir() + "data/" + serial;
|
||||
}
|
||||
|
||||
void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
|
||||
void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
|
||||
{
|
||||
if (fromDrive)
|
||||
if (from_drive)
|
||||
{
|
||||
const Localized localized;
|
||||
|
||||
|
@ -788,38 +788,38 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
|
|||
|
||||
// Fill Game List / Game Grid
|
||||
|
||||
if (m_isListLayout)
|
||||
if (m_is_list_layout)
|
||||
{
|
||||
const int scroll_position = m_gameList->verticalScrollBar()->value();
|
||||
const int scroll_position = m_game_list->verticalScrollBar()->value();
|
||||
PopulateGameList();
|
||||
SortGameList();
|
||||
|
||||
if (scrollAfter)
|
||||
if (scroll_after)
|
||||
{
|
||||
m_gameList->scrollTo(m_gameList->currentIndex(), QAbstractItemView::PositionAtCenter);
|
||||
m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gameList->verticalScrollBar()->setValue(scroll_position);
|
||||
m_game_list->verticalScrollBar()->setValue(scroll_position);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int games_per_row = 0;
|
||||
|
||||
if (m_Icon_Size.width() > 0 && m_Icon_Size.height() > 0)
|
||||
if (m_icon_size.width() > 0 && m_icon_size.height() > 0)
|
||||
{
|
||||
games_per_row = width() / (m_Icon_Size.width() + m_Icon_Size.width() * m_xgrid->getMarginFactor() * 2);
|
||||
games_per_row = width() / (m_icon_size.width() + m_icon_size.width() * m_game_grid->getMarginFactor() * 2);
|
||||
}
|
||||
|
||||
const int scroll_position = m_xgrid->verticalScrollBar()->value();
|
||||
PopulateGameGrid(games_per_row, m_Icon_Size, m_Icon_Color);
|
||||
connect(m_xgrid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
|
||||
connect(m_xgrid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
|
||||
connect(m_xgrid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
|
||||
m_Central_Widget->addWidget(m_xgrid);
|
||||
m_Central_Widget->setCurrentWidget(m_xgrid);
|
||||
m_xgrid->verticalScrollBar()->setValue(scroll_position);
|
||||
const int scroll_position = m_game_grid->verticalScrollBar()->value();
|
||||
PopulateGameGrid(games_per_row, m_icon_size, m_icon_color);
|
||||
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
|
||||
connect(m_game_grid, &QTableWidget::currentItemChanged, this, &game_list_frame::itemSelectedSlot);
|
||||
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
|
||||
m_central_widget->addWidget(m_game_grid);
|
||||
m_central_widget->setCurrentWidget(m_game_grid);
|
||||
m_game_grid->verticalScrollBar()->setValue(scroll_position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -827,13 +827,13 @@ void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool s
|
|||
{
|
||||
if (show)
|
||||
{
|
||||
m_categoryFilters.append(categories);
|
||||
m_category_filters.append(categories);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const auto& cat : categories)
|
||||
{
|
||||
m_categoryFilters.removeAll(cat);
|
||||
m_category_filters.removeAll(cat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -846,10 +846,10 @@ void game_list_frame::SaveSettings()
|
|||
{
|
||||
m_gui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
|
||||
}
|
||||
m_gui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
|
||||
m_gui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
|
||||
m_gui_settings->SetValue(gui::gl_sortCol, m_sort_column);
|
||||
m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
|
||||
|
||||
m_gui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
|
||||
m_gui_settings->SetValue(gui::gl_state, m_game_list->horizontalHeader()->saveState());
|
||||
}
|
||||
|
||||
static void open_dir(const std::string& spath)
|
||||
|
@ -911,16 +911,16 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
|
|||
QPoint globalPos;
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (m_isListLayout)
|
||||
if (m_is_list_layout)
|
||||
{
|
||||
item = m_gameList->item(m_gameList->indexAt(pos).row(), gui::column_icon);
|
||||
globalPos = m_gameList->viewport()->mapToGlobal(pos);
|
||||
item = m_game_list->item(m_game_list->indexAt(pos).row(), gui::column_icon);
|
||||
globalPos = m_game_list->viewport()->mapToGlobal(pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
QModelIndex mi = m_xgrid->indexAt(pos);
|
||||
item = m_xgrid->item(mi.row(), mi.column());
|
||||
globalPos = m_xgrid->viewport()->mapToGlobal(pos);
|
||||
const QModelIndex mi = m_game_grid->indexAt(pos);
|
||||
item = m_game_grid->item(mi.row(), mi.column());
|
||||
globalPos = m_game_grid->viewport()->mapToGlobal(pos);
|
||||
}
|
||||
|
||||
game_info gameinfo = GetGameInfoFromItem(item);
|
||||
|
@ -1722,7 +1722,7 @@ QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_ic
|
|||
|
||||
QPixmap canvas = QPixmap(original_size * device_pixel_ratio);
|
||||
canvas.setDevicePixelRatio(device_pixel_ratio);
|
||||
canvas.fill(m_Icon_Color);
|
||||
canvas.fill(m_icon_color);
|
||||
|
||||
QPainter painter(&canvas);
|
||||
painter.setRenderHint(QPainter::SmoothPixmapTransform);
|
||||
|
@ -1732,7 +1732,7 @@ QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_ic
|
|||
painter.drawPixmap(QPoint(0, 0), icon);
|
||||
}
|
||||
|
||||
if (!m_isListLayout && (paint_config_icon || paint_pad_config_icon))
|
||||
if (!m_is_list_layout && (paint_config_icon || paint_pad_config_icon))
|
||||
{
|
||||
const int width = original_size.width() * 0.2;
|
||||
const QPoint origin = QPoint(original_size.width() - width, 0);
|
||||
|
@ -1769,7 +1769,7 @@ QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_ic
|
|||
|
||||
painter.end();
|
||||
|
||||
return canvas.scaled(m_Icon_Size * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
|
||||
return canvas.scaled(m_icon_size * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
|
||||
}
|
||||
|
||||
void game_list_frame::ShowCustomConfigIcon(game_info game)
|
||||
|
@ -1795,25 +1795,25 @@ void game_list_frame::ShowCustomConfigIcon(game_info game)
|
|||
RepaintIcons();
|
||||
}
|
||||
|
||||
void game_list_frame::ResizeIcons(const int& sliderPos)
|
||||
void game_list_frame::ResizeIcons(const int& slider_pos)
|
||||
{
|
||||
m_icon_size_index = sliderPos;
|
||||
m_Icon_Size = gui_settings::SizeFromSlider(sliderPos);
|
||||
m_icon_size_index = slider_pos;
|
||||
m_icon_size = gui_settings::SizeFromSlider(slider_pos);
|
||||
|
||||
RepaintIcons();
|
||||
}
|
||||
|
||||
void game_list_frame::RepaintIcons(const bool& fromSettings)
|
||||
void game_list_frame::RepaintIcons(const bool& from_settings)
|
||||
{
|
||||
if (fromSettings)
|
||||
if (from_settings)
|
||||
{
|
||||
if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
|
||||
{
|
||||
m_Icon_Color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
|
||||
m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Icon_Color = gui::utils::get_label_color("gamelist_icon_background_color");
|
||||
m_icon_color = gui::utils::get_label_color("gamelist_icon_background_color");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1831,16 +1831,16 @@ void game_list_frame::SetShowHidden(bool show)
|
|||
m_show_hidden = show;
|
||||
}
|
||||
|
||||
void game_list_frame::SetListMode(const bool& isList)
|
||||
void game_list_frame::SetListMode(const bool& is_list)
|
||||
{
|
||||
m_oldLayoutIsList = m_isListLayout;
|
||||
m_isListLayout = isList;
|
||||
m_old_layout_is_list = m_is_list_layout;
|
||||
m_is_list_layout = is_list;
|
||||
|
||||
m_gui_settings->SetValue(gui::gl_listMode, isList);
|
||||
m_gui_settings->SetValue(gui::gl_listMode, is_list);
|
||||
|
||||
Refresh(true);
|
||||
|
||||
m_Central_Widget->setCurrentWidget(m_isListLayout ? m_gameList : m_xgrid);
|
||||
m_central_widget->setCurrentWidget(m_is_list_layout ? m_game_list : m_game_grid);
|
||||
}
|
||||
|
||||
void game_list_frame::SetSearchText(const QString& text)
|
||||
|
@ -1857,9 +1857,9 @@ void game_list_frame::closeEvent(QCloseEvent *event)
|
|||
|
||||
void game_list_frame::resizeEvent(QResizeEvent *event)
|
||||
{
|
||||
if (!m_isListLayout)
|
||||
if (!m_is_list_layout)
|
||||
{
|
||||
Refresh(false, m_xgrid->selectedItems().count());
|
||||
Refresh(false, m_game_grid->selectedItems().count());
|
||||
}
|
||||
QDockWidget::resizeEvent(event);
|
||||
}
|
||||
|
@ -1867,7 +1867,7 @@ void game_list_frame::resizeEvent(QResizeEvent *event)
|
|||
bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
||||
{
|
||||
// Zoom gamelist/gamegrid
|
||||
if (event->type() == QEvent::Wheel && (object == m_gameList->verticalScrollBar() || object == m_xgrid->verticalScrollBar()))
|
||||
if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->verticalScrollBar()))
|
||||
{
|
||||
QWheelEvent *wheelEvent = static_cast<QWheelEvent *>(event);
|
||||
|
||||
|
@ -1879,7 +1879,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
|||
return true;
|
||||
}
|
||||
}
|
||||
else if (event->type() == QEvent::KeyPress && (object == m_gameList || object == m_xgrid))
|
||||
else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid))
|
||||
{
|
||||
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
|
||||
|
||||
|
@ -1902,10 +1902,10 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
|||
{
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (object == m_gameList)
|
||||
item = m_gameList->item(m_gameList->currentRow(), gui::column_icon);
|
||||
if (object == m_game_list)
|
||||
item = m_game_list->item(m_game_list->currentRow(), gui::column_icon);
|
||||
else
|
||||
item = m_xgrid->currentItem();
|
||||
item = m_game_grid->currentItem();
|
||||
|
||||
if (!item || !item->isSelected())
|
||||
return false;
|
||||
|
@ -1927,16 +1927,16 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
|
|||
QHelpEvent *helpEvent = static_cast<QHelpEvent *>(event);
|
||||
QTableWidgetItem* item;
|
||||
|
||||
if (m_isListLayout)
|
||||
if (m_is_list_layout)
|
||||
{
|
||||
item = m_gameList->itemAt(helpEvent->globalPos());
|
||||
item = m_game_list->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_xgrid->itemAt(helpEvent->globalPos());
|
||||
item = m_game_grid->itemAt(helpEvent->globalPos());
|
||||
}
|
||||
|
||||
if (item && !item->toolTip().isEmpty() && (!m_isListLayout || item->column() == gui::column_name || item->column() == gui::column_serial))
|
||||
if (item && !item->toolTip().isEmpty() && (!m_is_list_layout || item->column() == gui::column_name || item->column() == gui::column_serial))
|
||||
{
|
||||
QToolTip::showText(helpEvent->globalPos(), item->toolTip());
|
||||
}
|
||||
|
@ -1961,8 +1961,8 @@ void game_list_frame::PopulateGameList()
|
|||
|
||||
std::string selected_item = CurrentSelectionIconPath();
|
||||
|
||||
m_gameList->clearContents();
|
||||
m_gameList->setRowCount(m_game_data.size());
|
||||
m_game_list->clearContents();
|
||||
m_game_list->setRowCount(m_game_data.size());
|
||||
|
||||
// Default locale. Uses current Qt application language.
|
||||
const QLocale locale{};
|
||||
|
@ -2061,20 +2061,20 @@ void game_list_frame::PopulateGameList()
|
|||
}
|
||||
}
|
||||
|
||||
m_gameList->setItem(row, gui::column_icon, icon_item);
|
||||
m_gameList->setItem(row, gui::column_name, title_item);
|
||||
m_gameList->setItem(row, gui::column_serial, serial_item);
|
||||
m_gameList->setItem(row, gui::column_firmware, new custom_table_widget_item(game->info.fw));
|
||||
m_gameList->setItem(row, gui::column_version, new custom_table_widget_item(app_version));
|
||||
m_gameList->setItem(row, gui::column_category, new custom_table_widget_item(game->localized_category));
|
||||
m_gameList->setItem(row, gui::column_path, new custom_table_widget_item(game->info.path));
|
||||
m_gameList->setItem(row, gui::column_move, new custom_table_widget_item(sstr(supports_move ? tr("Supported") : tr("Not Supported")), Qt::UserRole, !supports_move));
|
||||
m_gameList->setItem(row, gui::column_resolution, new custom_table_widget_item(GetStringFromU32(game->info.resolution, localized.resolution.mode, true)));
|
||||
m_gameList->setItem(row, gui::column_sound, new custom_table_widget_item(GetStringFromU32(game->info.sound_format, localized.sound.format, true)));
|
||||
m_gameList->setItem(row, gui::column_parental, new custom_table_widget_item(GetStringFromU32(game->info.parental_lvl, localized.parental.level), Qt::UserRole, game->info.parental_lvl));
|
||||
m_gameList->setItem(row, gui::column_last_play, new custom_table_widget_item(locale.toString(last_played, gui::persistent::last_played_date_format_new), Qt::UserRole, last_played));
|
||||
m_gameList->setItem(row, gui::column_playtime, new custom_table_widget_item(GetPlayTimeByMs(elapsed_ms), Qt::UserRole, elapsed_ms));
|
||||
m_gameList->setItem(row, gui::column_compat, compat_item);
|
||||
m_game_list->setItem(row, gui::column_icon, icon_item);
|
||||
m_game_list->setItem(row, gui::column_name, title_item);
|
||||
m_game_list->setItem(row, gui::column_serial, serial_item);
|
||||
m_game_list->setItem(row, gui::column_firmware, new custom_table_widget_item(game->info.fw));
|
||||
m_game_list->setItem(row, gui::column_version, new custom_table_widget_item(app_version));
|
||||
m_game_list->setItem(row, gui::column_category, new custom_table_widget_item(game->localized_category));
|
||||
m_game_list->setItem(row, gui::column_path, new custom_table_widget_item(game->info.path));
|
||||
m_game_list->setItem(row, gui::column_move, new custom_table_widget_item(sstr(supports_move ? tr("Supported") : tr("Not Supported")), Qt::UserRole, !supports_move));
|
||||
m_game_list->setItem(row, gui::column_resolution, new custom_table_widget_item(GetStringFromU32(game->info.resolution, localized.resolution.mode, true)));
|
||||
m_game_list->setItem(row, gui::column_sound, new custom_table_widget_item(GetStringFromU32(game->info.sound_format, localized.sound.format, true)));
|
||||
m_game_list->setItem(row, gui::column_parental, new custom_table_widget_item(GetStringFromU32(game->info.parental_lvl, localized.parental.level), Qt::UserRole, game->info.parental_lvl));
|
||||
m_game_list->setItem(row, gui::column_last_play, new custom_table_widget_item(locale.toString(last_played, gui::persistent::last_played_date_format_new), Qt::UserRole, last_played));
|
||||
m_game_list->setItem(row, gui::column_playtime, new custom_table_widget_item(GetPlayTimeByMs(elapsed_ms), Qt::UserRole, elapsed_ms));
|
||||
m_game_list->setItem(row, gui::column_compat, compat_item);
|
||||
|
||||
if (selected_item == game->info.icon_path)
|
||||
{
|
||||
|
@ -2084,8 +2084,8 @@ void game_list_frame::PopulateGameList()
|
|||
row++;
|
||||
}
|
||||
|
||||
m_gameList->setRowCount(row);
|
||||
m_gameList->selectRow(selected_row);
|
||||
m_game_list->setRowCount(row);
|
||||
m_game_list->selectRow(selected_row);
|
||||
}
|
||||
|
||||
void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color)
|
||||
|
@ -2095,17 +2095,17 @@ void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, con
|
|||
|
||||
const std::string selected_item = CurrentSelectionIconPath();
|
||||
|
||||
m_xgrid->deleteLater();
|
||||
m_game_grid->deleteLater();
|
||||
|
||||
const bool showText = m_icon_size_index > gui::gl_max_slider_pos * 2 / 5;
|
||||
|
||||
if (m_icon_size_index < gui::gl_max_slider_pos * 2 / 3)
|
||||
{
|
||||
m_xgrid = new game_list_grid(image_size, image_color, m_Margin_Factor, m_Text_Factor * 2, showText);
|
||||
m_game_grid = new game_list_grid(image_size, image_color, m_margin_factor, m_text_factor * 2, showText);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_xgrid = new game_list_grid(image_size, image_color, m_Margin_Factor, m_Text_Factor, showText);
|
||||
m_game_grid = new game_list_grid(image_size, image_color, m_margin_factor, m_text_factor, showText);
|
||||
}
|
||||
|
||||
// Get list of matching apps
|
||||
|
@ -2131,8 +2131,8 @@ void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, con
|
|||
|
||||
const int needsExtraRow = (entries % maxCols) != 0;
|
||||
const int maxRows = needsExtraRow + entries / maxCols;
|
||||
m_xgrid->setRowCount(maxRows);
|
||||
m_xgrid->setColumnCount(maxCols);
|
||||
m_game_grid->setRowCount(maxRows);
|
||||
m_game_grid->setColumnCount(maxCols);
|
||||
|
||||
for (const auto& app : matching_apps)
|
||||
{
|
||||
|
@ -2140,21 +2140,21 @@ void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, con
|
|||
const QString title = m_titles.value(serial, qstr(app->info.name));
|
||||
const QString notes = m_notes.value(serial);
|
||||
|
||||
m_xgrid->addItem(app->pxmap, title, r, c);
|
||||
m_xgrid->item(r, c)->setData(gui::game_role, QVariant::fromValue(app));
|
||||
m_game_grid->addItem(app->pxmap, title, r, c);
|
||||
m_game_grid->item(r, c)->setData(gui::game_role, QVariant::fromValue(app));
|
||||
|
||||
if (!notes.isEmpty())
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes));
|
||||
m_game_grid->item(r, c)->setToolTip(tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_xgrid->item(r, c)->setToolTip(tr("%0 [%1]").arg(title).arg(serial));
|
||||
m_game_grid->item(r, c)->setToolTip(tr("%0 [%1]").arg(title).arg(serial));
|
||||
}
|
||||
|
||||
if (selected_item == app->info.icon_path)
|
||||
{
|
||||
m_xgrid->setCurrentCell(r, c);
|
||||
m_game_grid->setCurrentCell(r, c);
|
||||
}
|
||||
|
||||
if (++c >= maxCols)
|
||||
|
@ -2170,14 +2170,14 @@ void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, con
|
|||
{
|
||||
QTableWidgetItem* emptyItem = new QTableWidgetItem();
|
||||
emptyItem->setFlags(Qt::NoItemFlags);
|
||||
m_xgrid->setItem(r, col, emptyItem);
|
||||
m_game_grid->setItem(r, col, emptyItem);
|
||||
}
|
||||
}
|
||||
|
||||
m_xgrid->resizeColumnsToContents();
|
||||
m_xgrid->resizeRowsToContents();
|
||||
m_xgrid->installEventFilter(this);
|
||||
m_xgrid->verticalScrollBar()->installEventFilter(this);
|
||||
m_game_grid->resizeColumnsToContents();
|
||||
m_game_grid->resizeRowsToContents();
|
||||
m_game_grid->installEventFilter(this);
|
||||
m_game_grid->verticalScrollBar()->installEventFilter(this);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2199,18 +2199,18 @@ std::string game_list_frame::CurrentSelectionIconPath()
|
|||
|
||||
QTableWidgetItem* item = nullptr;
|
||||
|
||||
if (m_oldLayoutIsList)
|
||||
if (m_old_layout_is_list)
|
||||
{
|
||||
if (!m_gameList->selectedItems().isEmpty())
|
||||
if (!m_game_list->selectedItems().isEmpty())
|
||||
{
|
||||
item = m_gameList->item(m_gameList->currentRow(), 0);
|
||||
item = m_game_list->item(m_game_list->currentRow(), 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_xgrid->selectedItems().isEmpty())
|
||||
if (!m_game_grid->selectedItems().isEmpty())
|
||||
{
|
||||
item = m_xgrid->currentItem();
|
||||
item = m_game_grid->currentItem();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2228,7 +2228,7 @@ std::string game_list_frame::CurrentSelectionIconPath()
|
|||
}
|
||||
}
|
||||
|
||||
m_oldLayoutIsList = m_isListLayout;
|
||||
m_old_layout_is_list = m_is_list_layout;
|
||||
|
||||
return selection;
|
||||
}
|
||||
|
@ -2270,9 +2270,9 @@ game_info game_list_frame::GetGameInfoByMode(const QTableWidgetItem* item)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
if (m_isListLayout)
|
||||
if (m_is_list_layout)
|
||||
{
|
||||
return GetGameInfoFromItem(m_gameList->item(item->row(), gui::column_icon));
|
||||
return GetGameInfoFromItem(m_game_list->item(item->row(), gui::column_icon));
|
||||
}
|
||||
|
||||
return GetGameInfoFromItem(item);
|
||||
|
@ -2285,7 +2285,7 @@ game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
QVariant var = item->data(gui::game_role);
|
||||
const QVariant var = item->data(gui::game_role);
|
||||
if (!var.canConvert<game_info>())
|
||||
{
|
||||
return nullptr;
|
||||
|
@ -2296,7 +2296,7 @@ game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item)
|
|||
|
||||
QColor game_list_frame::getGridCompatibilityColor(const QString& string)
|
||||
{
|
||||
if (m_drawCompatStatusToGrid && !m_isListLayout)
|
||||
if (m_draw_compat_status_to_grid && !m_is_list_layout)
|
||||
{
|
||||
return QColor(string);
|
||||
}
|
||||
|
@ -2305,7 +2305,7 @@ QColor game_list_frame::getGridCompatibilityColor(const QString& string)
|
|||
|
||||
void game_list_frame::SetShowCompatibilityInGrid(bool show)
|
||||
{
|
||||
m_drawCompatStatusToGrid = show;
|
||||
m_draw_compat_status_to_grid = show;
|
||||
RepaintIcons();
|
||||
m_gui_settings->SetValue(gui::gl_draw_compat, show);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue