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d3d12: Lower memory storage
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f12cb9b519
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1 changed files with 1 additions and 1 deletions
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@ -66,7 +66,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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// Texture
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// Texture
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D3D12_HEAP_DESC heapDescription = {};
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D3D12_HEAP_DESC heapDescription = {};
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heapDescription.SizeInBytes = 1024 * 1024 * 512;
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heapDescription.SizeInBytes = 1024 * 1024 * 64;
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
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check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
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