IsGood() check elimination

Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
This commit is contained in:
Nekotekina 2014-08-05 14:18:22 +04:00
parent 48514b0e93
commit 8f04ab07ed
52 changed files with 104 additions and 1450 deletions

View file

@ -509,11 +509,6 @@ int cellAudioPortOpen(mem_ptr_t<CellAudioPortParam> audioParam, mem32_t portNum)
{
cellAudio->Warning("cellAudioPortOpen(audioParam_addr=0x%x, portNum_addr=0x%x)", audioParam.GetAddr(), portNum.GetAddr());
if(!audioParam.IsGood() || !portNum.IsGood())
{
return CELL_AUDIO_ERROR_PARAM;
}
if (audioParam->nChannel > 8 || audioParam->nBlock > 16)
{
return CELL_AUDIO_ERROR_PARAM;
@ -562,7 +557,7 @@ int cellAudioGetPortConfig(u32 portNum, mem_ptr_t<CellAudioPortConfig> portConfi
{
cellAudio->Warning("cellAudioGetPortConfig(portNum=0x%x, portConfig_addr=0x%x)", portNum, portConfig.GetAddr());
if (!portConfig.IsGood() || portNum >= m_config.AUDIO_PORT_COUNT)
if (portNum >= m_config.AUDIO_PORT_COUNT)
{
return CELL_AUDIO_ERROR_PARAM;
}