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windows/glslang: remove build dir after clean
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parent
bbea303fbc
commit
8ebb7b4952
1 changed files with 5 additions and 2 deletions
5
3rdparty/glslang/glslang.vcxproj
vendored
5
3rdparty/glslang/glslang.vcxproj
vendored
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@ -50,7 +50,9 @@
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeReBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeCleanCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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rmdir /s /q build
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</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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@ -61,6 +63,7 @@
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</NMakeReBuildCommandLine>
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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rmdir /s /q build
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</NMakeCleanCommandLine>
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</NMakeCleanCommandLine>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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