mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-09 00:11:24 +12:00
Simplify some VFS-related code.
This commit is contained in:
parent
457455b71d
commit
8e44bcdbda
4 changed files with 63 additions and 84 deletions
|
@ -1,3 +1,4 @@
|
|||
#include <vector>
|
||||
#include "stdafx.h"
|
||||
#include "VFS.h"
|
||||
#include "Emu/HDD/HDD.h"
|
||||
|
@ -260,35 +261,35 @@ void VFS::Init(const wxString& path)
|
|||
{
|
||||
UnMountAll();
|
||||
|
||||
Array<VFSManagerEntry> entries;
|
||||
std::vector<VFSManagerEntry> entries;
|
||||
SaveLoadDevices(entries, true);
|
||||
|
||||
for(uint i=0; i<entries.GetCount(); ++i)
|
||||
for(const VFSManagerEntry& entry : entries)
|
||||
{
|
||||
vfsDevice* dev;
|
||||
|
||||
switch(entries[i].device)
|
||||
switch(entry.device)
|
||||
{
|
||||
case vfsDevice_LocalFile:
|
||||
dev = new vfsDeviceLocalFile();
|
||||
break;
|
||||
|
||||
case vfsDevice_HDD:
|
||||
dev = new vfsDeviceHDD(entries[i].device_path);
|
||||
dev = new vfsDeviceHDD(entry.device_path);
|
||||
break;
|
||||
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
wxString mpath = entries[i].path;
|
||||
wxString mpath = entry.path;
|
||||
mpath.Replace("$(EmulatorDir)", wxGetCwd());
|
||||
mpath.Replace("$(GameDir)", vfsDevice::GetRoot(path));
|
||||
Mount(entries[i].mount, mpath, dev);
|
||||
Mount(entry.mount, mpath, dev);
|
||||
}
|
||||
}
|
||||
|
||||
void VFS::SaveLoadDevices(Array<VFSManagerEntry>& res, bool is_load)
|
||||
void VFS::SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load)
|
||||
{
|
||||
IniEntry<int> entries_count;
|
||||
entries_count.Init("count", "VFSManager");
|
||||
|
@ -300,61 +301,25 @@ void VFS::SaveLoadDevices(Array<VFSManagerEntry>& res, bool is_load)
|
|||
|
||||
if(!count)
|
||||
{
|
||||
int idx;
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(EmulatorDir)/dev_hdd0/";
|
||||
res[idx].mount = "/dev_hdd0/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(EmulatorDir)/dev_hdd1/";
|
||||
res[idx].mount = "/dev_hdd1/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(EmulatorDir)/dev_flash/";
|
||||
res[idx].mount = "/dev_flash/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(EmulatorDir)/dev_usb000/";
|
||||
res[idx].mount = "/dev_usb000/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(EmulatorDir)/dev_usb000/";
|
||||
res[idx].mount = "/dev_usb/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(GameDir)";
|
||||
res[idx].mount = "/app_home/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(GameDir)/../";
|
||||
res[idx].mount = "/dev_bdvd/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "";
|
||||
res[idx].mount = "/host_root/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
|
||||
idx = res.Move(new VFSManagerEntry());
|
||||
res[idx].path = "$(GameDir)";
|
||||
res[idx].mount = "/";
|
||||
res[idx].device = vfsDevice_LocalFile;
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(EmulatorDir)/dev_hdd0/", "/dev_hdd0/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(EmulatorDir)/dev_hdd1/", "/dev_hdd1/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(EmulatorDir)/dev_flash/", "/dev_flash/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(EmulatorDir)/dev_usb000/", "/dev_usb000/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(EmulatorDir)/dev_usb000/", "/dev_usb/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(GameDir)", "/app_home/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(GameDir)/../", "/dev_bdvd/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "", "/host_root/");
|
||||
res.emplace_back(vfsDevice_LocalFile, "$(GameDir)", "/");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
res.SetCount(count);
|
||||
res.resize(count);
|
||||
}
|
||||
else
|
||||
{
|
||||
count = res.GetCount();
|
||||
entries_count.SaveValue(res.GetCount());
|
||||
count = res.size();
|
||||
entries_count.SaveValue(res.size());
|
||||
}
|
||||
|
||||
for(int i=0; i<count; ++i)
|
||||
|
@ -371,7 +336,7 @@ void VFS::SaveLoadDevices(Array<VFSManagerEntry>& res, bool is_load)
|
|||
|
||||
if(is_load)
|
||||
{
|
||||
new (res + i) VFSManagerEntry();
|
||||
res[i] = VFSManagerEntry();
|
||||
res[i].path = strdup(entry_path.LoadValue(wxEmptyString).c_str());
|
||||
res[i].device_path = strdup(entry_device_path.LoadValue(wxEmptyString).c_str());
|
||||
res[i].mount = strdup(entry_mount.LoadValue(wxEmptyString).c_str());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue