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Don't load custom configs when adding games
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parent
e1042bc631
commit
8e2b2bc179
2 changed files with 5 additions and 5 deletions
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@ -848,8 +848,8 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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m_cat = psf::get_string(_psf, "CATEGORY");
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m_cat = psf::get_string(_psf, "CATEGORY");
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std::string version_app = psf::get_string(_psf, "APP_VER", "Unknown");
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const std::string version_app = psf::get_string(_psf, "APP_VER", "Unknown");
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std::string version_disc = psf::get_string(_psf, "VERSION", "Unknown");
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const std::string version_disc = psf::get_string(_psf, "VERSION", "Unknown");
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if (!_psf.empty() && m_cat.empty())
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if (!_psf.empty() && m_cat.empty())
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{
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{
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@ -862,7 +862,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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sys_log.notice("Category: %s", GetCat());
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sys_log.notice("Category: %s", GetCat());
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sys_log.notice("Version: %s / %s", version_app, version_disc);
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sys_log.notice("Version: %s / %s", version_app, version_disc);
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if (!force_global_config)
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if (!add_only && !force_global_config)
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{
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{
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const std::string config_path_new = GetCustomConfigPath(m_title_id);
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const std::string config_path_new = GetCustomConfigPath(m_title_id);
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const std::string config_path_old = GetCustomConfigPath(m_title_id, true);
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const std::string config_path_old = GetCustomConfigPath(m_title_id, true);
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@ -59,8 +59,8 @@ class Emulator final
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EmuCallbacks m_cb;
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EmuCallbacks m_cb;
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atomic_t<u64> m_pause_start_time; // set when paused
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atomic_t<u64> m_pause_start_time{0}; // set when paused
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atomic_t<u64> m_pause_amend_time; // increased when resumed
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atomic_t<u64> m_pause_amend_time{0}; // increased when resumed
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std::string m_path;
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std::string m_path;
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std::string m_path_old;
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std::string m_path_old;
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