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Access class static methods with "::"
Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html
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parent
09c9996f31
commit
8a6b5ca71f
11 changed files with 31 additions and 31 deletions
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@ -380,7 +380,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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m_game_data.clear();
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m_notes.clear();
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const std::string _hdd = Emu.GetHddDir();
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const std::string _hdd = Emulator::GetHddDir();
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const std::string cat_DG = sstr(category::disc_game);
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const std::string cat_GD = sstr(category::ps3_data);
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const std::string cat_unknown = sstr(category::unknown);
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@ -450,7 +450,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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for (const auto& dir : path_list) { try
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{
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const std::string sfo_dir = Emu.GetSfoDirFromGamePath(dir, Emu.GetUsr());
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const std::string sfo_dir = Emulator::GetSfoDirFromGamePath(dir, Emu.GetUsr());
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const fs::file sfo_file(sfo_dir + "/PARAM.SFO");
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if (!sfo_file)
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{
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@ -514,8 +514,8 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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const auto compat = m_game_compat->GetCompatibility(game.serial);
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const bool hasCustomConfig = fs::is_file(Emu.GetCustomConfigPath(game.serial)) || fs::is_file(Emu.GetCustomConfigPath(game.serial, true));
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const bool hasCustomPadConfig = fs::is_file(Emu.GetCustomInputConfigPath(game.serial));
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const bool hasCustomConfig = fs::is_file(Emulator::GetCustomConfigPath(game.serial)) || fs::is_file(Emulator::GetCustomConfigPath(game.serial, true));
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const bool hasCustomPadConfig = fs::is_file(Emulator::GetCustomInputConfigPath(game.serial));
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const QColor color = getGridCompatibilityColor(compat.color);
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const QPixmap pxmap = PaintedPixmap(img, hasCustomConfig, hasCustomPadConfig, color);
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@ -796,10 +796,10 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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QAction* open_config_dir = myMenu.addAction(tr("&Open Custom Config Folder"));
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connect(open_config_dir, &QAction::triggered, [=]()
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{
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if (fs::is_file(Emu.GetCustomConfigPath(currGame.serial)))
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open_dir(Emu.GetCustomConfigDir());
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if (fs::is_file(Emulator::GetCustomConfigPath(currGame.serial)))
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open_dir(Emulator::GetCustomConfigDir());
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if (fs::is_file(Emu.GetCustomConfigPath(currGame.serial, true)))
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if (fs::is_file(Emulator::GetCustomConfigPath(currGame.serial, true)))
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open_dir(data_base_dir);
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});
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}
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@ -1018,8 +1018,8 @@ bool game_list_frame::CreatePPUCache(const game_info& game)
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bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, game_info game, bool is_interactive)
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{
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const std::string config_path_new = Emu.GetCustomConfigPath(title_id);
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const std::string config_path_old = Emu.GetCustomConfigPath(title_id, true);
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const std::string config_path_new = Emulator::GetCustomConfigPath(title_id);
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const std::string config_path_old = Emulator::GetCustomConfigPath(title_id, true);
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if (!fs::is_file(config_path_new) && !fs::is_file(config_path_old))
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return true;
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@ -1060,7 +1060,7 @@ bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, gam
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bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, game_info game, bool is_interactive)
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{
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const std::string config_dir = Emu.GetCustomInputConfigDir(title_id);
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const std::string config_dir = Emulator::GetCustomConfigPath(title_id);
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if (!fs::is_dir(config_dir))
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return true;
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