Access class static methods with "::"

Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html
This commit is contained in:
scribam 2019-06-01 15:52:39 +02:00 committed by Ivan
parent 09c9996f31
commit 8a6b5ca71f
11 changed files with 31 additions and 31 deletions

View file

@ -190,7 +190,7 @@ void emu_settings::LoadSettings(const std::string& title_id)
m_title_id = title_id;
// Create config path if necessary
fs::create_path(title_id.empty() ? fs::get_config_dir() : Emu.GetCustomConfigDir());
fs::create_path(title_id.empty() ? fs::get_config_dir() : Emulator::GetCustomConfigDir());
// Load default config
m_defaultSettings = YAML::Load(g_cfg_defaults);
@ -204,8 +204,8 @@ void emu_settings::LoadSettings(const std::string& title_id)
// Add game config
if (!title_id.empty())
{
const std::string config_path_new = Emu.GetCustomConfigPath(m_title_id);
const std::string config_path_old = Emu.GetCustomConfigPath(m_title_id, true);
const std::string config_path_new = Emulator::GetCustomConfigPath(m_title_id);
const std::string config_path_old = Emulator::GetCustomConfigPath(m_title_id, true);
if (fs::is_file(config_path_new))
{
@ -230,7 +230,7 @@ void emu_settings::SaveSettings()
if (!m_title_id.empty())
{
config = fs::file(Emu.GetCustomConfigPath(m_title_id), fs::read + fs::write + fs::create);
config = fs::file(Emulator::GetCustomConfigPath(m_title_id), fs::read + fs::write + fs::create);
}
else
{