Pause only on fatal messages

Also make some access violation an error since we don't pause on it.
This commit is contained in:
Nekotekina 2020-03-10 11:24:32 +03:00
parent d3eb267ba9
commit 87d4b14ca9
2 changed files with 2 additions and 2 deletions

View file

@ -152,7 +152,7 @@ struct pause_on_fatal final : logs::listener
void log(u64 /*stamp*/, const logs::message& msg, const std::string& /*prefix*/, const std::string& /*text*/) override
{
if (msg.sev <= logs::level::fatal)
if (msg.sev == logs::level::fatal)
{
// Pause emulation if fatal error encountered
Emu.Pause();