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gl: Explicitly declare gl_Position as invariant when using MESA
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parent
d25d1ecb3a
commit
87411da95f
3 changed files with 57 additions and 48 deletions
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@ -58,8 +58,6 @@ void GLVertexDecompilerThread::insertInputs(std::stringstream& OS, const std::ve
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void GLVertexDecompilerThread::insertConstants(std::stringstream& OS, const std::vector<ParamType>& constants)
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void GLVertexDecompilerThread::insertConstants(std::stringstream& OS, const std::vector<ParamType>& constants)
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{
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{
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for (const ParamType &PT: constants)
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for (const ParamType &PT: constants)
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{
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{
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for (const ParamItem &PI : PT.items)
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for (const ParamItem &PI : PT.items)
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@ -131,6 +129,7 @@ void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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properties2.emulate_zclip_transform = true;
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properties2.emulate_zclip_transform = true;
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properties2.emulate_depth_clip_only = dev_caps.NV_depth_buffer_float_supported;
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properties2.emulate_depth_clip_only = dev_caps.NV_depth_buffer_float_supported;
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properties2.low_precision_tests = dev_caps.vendor_NVIDIA;
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properties2.low_precision_tests = dev_caps.vendor_NVIDIA;
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properties2.require_explicit_invariance = dev_caps.vendor_MESA;
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insert_glsl_legacy_function(OS, properties2);
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insert_glsl_legacy_function(OS, properties2);
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glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_opengl4, dev_caps.vendor_INTEL == false);
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glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_opengl4, dev_caps.vendor_INTEL == false);
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@ -598,7 +598,15 @@ namespace glsl
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"}\n\n";
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"}\n\n";
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}
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}
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if (props.domain == glsl::program_domain::glsl_vertex_program && props.emulate_zclip_transform)
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if (props.domain == glsl::program_domain::glsl_vertex_program)
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{
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if (props.require_explicit_invariance)
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{
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// PS3 has shader invariance, but we don't really care about most attributes outside ATTR0
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OS << "invariant gl_Position;\n\n";
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}
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if (props.emulate_zclip_transform)
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{
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{
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if (props.emulate_depth_clip_only)
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if (props.emulate_depth_clip_only)
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{
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{
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@ -649,6 +657,7 @@ namespace glsl
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" return vec4(pos.x, pos.y, d * pos.w, pos.w);\n"
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" return vec4(pos.x, pos.y, d * pos.w, pos.w);\n"
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"}\n\n";
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"}\n\n";
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}
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}
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}
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return;
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return;
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}
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}
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@ -31,6 +31,7 @@ namespace glsl
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bool require_texture_expand : 1;
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bool require_texture_expand : 1;
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bool require_srgb_to_linear : 1;
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bool require_srgb_to_linear : 1;
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bool require_linear_to_srgb : 1;
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bool require_linear_to_srgb : 1;
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bool require_explicit_invariance: 1;
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bool emulate_coverage_tests : 1;
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bool emulate_coverage_tests : 1;
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bool emulate_shadow_compare : 1;
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bool emulate_shadow_compare : 1;
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bool emulate_zclip_transform : 1;
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bool emulate_zclip_transform : 1;
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