gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)

* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
This commit is contained in:
kd-11 2016-10-11 03:55:42 +03:00 committed by raven02
parent 7a9841bb2a
commit 8454949eea
20 changed files with 1016 additions and 79 deletions

View file

@ -38,6 +38,41 @@ struct GLTraits
.make();
__glcheck result.use();
//Progam locations are guaranteed to not change after linking
//Texture locations are simply bound to the TIUs so this can be done once
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
int location;
if (result.uniforms.has_location("tex" + std::to_string(i), &location))
result.uniforms[location] = i;
}
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
{
int location;
if (result.uniforms.has_location("vtex" + std::to_string(i), &location))
result.uniforms[location] = (i + rsx::limits::fragment_textures_count);
}
//We use texture buffers for vertex attributes. Bind these here as well
//as they are guaranteed to be fixed (1 to 1 mapping)
std::array<const char*, 16> s_reg_table =
{
"in_pos_buffer", "in_weight_buffer", "in_normal_buffer",
"in_diff_color_buffer", "in_spec_color_buffer",
"in_fog_buffer",
"in_point_size_buffer", "in_7_buffer",
"in_tc0_buffer", "in_tc1_buffer", "in_tc2_buffer", "in_tc3_buffer",
"in_tc4_buffer", "in_tc5_buffer", "in_tc6_buffer", "in_tc7_buffer"
};
for (int i = 0; i < rsx::limits::vertex_count; ++i)
{
int location;
if (result.uniforms.has_location(s_reg_table[i], &location))
result.uniforms[location] = (i + rsx::limits::fragment_textures_count + rsx::limits::vertex_textures_count);
}
LOG_NOTICE(RSX, "*** prog id = %d", result.id());
LOG_NOTICE(RSX, "*** vp id = %d", vertexProgramData.id);
LOG_NOTICE(RSX, "*** fp id = %d", fragmentProgramData.id);