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gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays gl: Restore performance metrics using new text out helper gl/rsx: Refactor text generation class * vk: Enable text overlay gl/vk: Polish overlay counters implementation gl: Better resource shutdown for text writer * gl: Optimization, do not rebind TIUs every frame. Speedup * gl: Optimizations and improvements to vertex upload code * gl/vk: Texture format swizzles vk: Texture format fix vk: Fix YX format swizzles * rsx: Decode vertex texture index
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20 changed files with 1016 additions and 79 deletions
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@ -189,7 +189,7 @@ std::string VertexProgramDecompiler::GetFunc()
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std::string VertexProgramDecompiler::GetTex()
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{
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return m_parr.AddParam(PF_PARAM_UNIFORM, "sampler2D", std::string("vtex") + std::to_string(/*?.tex_num*/0));
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return m_parr.AddParam(PF_PARAM_UNIFORM, "sampler2D", std::string("vtex") + std::to_string(d2.tex_num));
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}
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std::string VertexProgramDecompiler::Format(const std::string& code)
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